View
A View encompasses all the state needed for rendering a Scene.
Renderer.render() operates on View objects. These View objects specify important parameters such as the Scene, Camera, Viewport, and various rendering parameters.
View instances are heavy objects that internally cache a lot of data needed for rendering. It is not advised for an application to use many View objects. For example, in a game, a View could be used for the main scene and another one for the game's user interface. More View instances could be used for creating special effects (a View is akin to a rendering pass).
See also
, Camera, RenderTarget
A View encompasses all the state needed for rendering a Scene.
Renderer.render() operates on View objects. These View objects specify important parameters such as the Scene, Camera, Viewport, and various rendering parameters.
View instances are heavy objects that internally cache a lot of data needed for rendering. It is not advised for an application to use many View objects. For example, in a game, a View could be used for the main scene and another one for the game's user interface. More View instances could be used for creating special effects (a View is akin to a rendering pass).
See also
, Camera, RenderTarget
A View encompasses all the state needed for rendering a Scene.
Renderer.render() operates on View objects. These View objects specify important parameters such as the Scene, Camera, Viewport, and various rendering parameters.
View instances are heavy objects that internally cache a lot of data needed for rendering. It is not advised for an application to use many View objects. For example, in a game, a View could be used for the main scene and another one for the game's user interface. More View instances could be used for creating special effects (a View is akin to a rendering pass).
See also
, Camera, RenderTarget
A View encompasses all the state needed for rendering a Scene.
Renderer.render() operates on View objects. These View objects specify important parameters such as the Scene, Camera, Viewport, and various rendering parameters.
View instances are heavy objects that internally cache a lot of data needed for rendering. It is not advised for an application to use many View objects. For example, in a game, a View could be used for the main scene and another one for the game's user interface. More View instances could be used for creating special effects (a View is akin to a rendering pass).
See also
, Camera, RenderTarget
A View encompasses all the state needed for rendering a Scene.
Renderer.render() operates on View objects. These View objects specify important parameters such as the Scene, Camera, Viewport, and various rendering parameters.
View instances are heavy objects that internally cache a lot of data needed for rendering. It is not advised for an application to use many View objects. For example, in a game, a View could be used for the main scene and another one for the game's user interface. More View instances could be used for creating special effects (a View is akin to a rendering pass).
See also
, Camera, RenderTarget
Types
Options for screen space Ambient Occlusion (SSAO) and Screen Space Cone Tracing (SSCT).
Options for screen space Ambient Occlusion (SSAO) and Screen Space Cone Tracing (SSCT).
Options for screen space Ambient Occlusion (SSAO) and Screen Space Cone Tracing (SSCT).
Options for screen space Ambient Occlusion (SSAO) and Screen Space Cone Tracing (SSCT).
Options for screen space Ambient Occlusion (SSAO) and Screen Space Cone Tracing (SSCT).
Anti-aliasing technique.
Anti-aliasing technique.
Anti-aliasing technique.
Anti-aliasing technique.
Anti-aliasing technique.
Blending mode for the view.
Blending mode for the view.
Blending mode for the view.
Blending mode for the view.
Blending mode for the view.
Options to control the bloom post-processing effect.
Options to control the bloom post-processing effect.
Options to control the bloom post-processing effect.
Options to control the bloom post-processing effect.
Options to control the bloom post-processing effect.
Options to control Depth of Field (DoF) effect in the scene.
Options to control Depth of Field (DoF) effect in the scene.
Options to control Depth of Field (DoF) effect in the scene.
Options to control Depth of Field (DoF) effect in the scene.
Options to control Depth of Field (DoF) effect in the scene.
Dithering mode for temporal coherence in rendering.
Dithering mode for temporal coherence in rendering.
Dithering mode for temporal coherence in rendering.
Dithering mode for temporal coherence in rendering.
Dithering mode for temporal coherence in rendering.
Dynamic resolution options control rendering resolution scaling to meet target frame rates.
Dynamic resolution options control rendering resolution scaling to meet target frame rates.
Dynamic resolution options control rendering resolution scaling to meet target frame rates.
Dynamic resolution options control rendering resolution scaling to meet target frame rates.
Dynamic resolution options control rendering resolution scaling to meet target frame rates.
Options to control large-scale fog in the scene.
Options to control large-scale fog in the scene.
Options to control large-scale fog in the scene.
Options to control large-scale fog in the scene.
Options to control large-scale fog in the scene.
Options for the screen-space guard band.
Options for the screen-space guard band.
Options for the screen-space guard band.
Options for the screen-space guard band.
Options for the screen-space guard band.
Options for Multi-Sample Anti-aliasing (MSAA).
Options for Multi-Sample Anti-aliasing (MSAA).
Options for Multi-Sample Anti-aliasing (MSAA).
Options for Multi-Sample Anti-aliasing (MSAA).
Options for Multi-Sample Anti-aliasing (MSAA).
Result of a picking (color-picking) query.
Result of a picking (color-picking) query.
Result of a picking (color-picking) query.
Result of a picking (color-picking) query.
Result of a picking (color-picking) query.
Generic quality level for various rendering options.
Generic quality level for various rendering options.
Generic quality level for various rendering options.
Generic quality level for various rendering options.
Generic quality level for various rendering options.
Options to control color buffer precision and quality settings.
Options to control color buffer precision and quality settings.
Options to control color buffer precision and quality settings.
Options to control color buffer precision and quality settings.
Options to control color buffer precision and quality settings.
Options for Screen-space Reflections (SSR).
Options for Screen-space Reflections (SSR).
Options for Screen-space Reflections (SSR).
Options for Screen-space Reflections (SSR).
Options for Screen-space Reflections (SSR).
Shadow rendering technique.
Shadow rendering technique.
Shadow rendering technique.
Shadow rendering technique.
Shadow rendering technique.
View-level options for DPCF and PCSS (soft) shadowing.
View-level options for DPCF and PCSS (soft) shadowing.
View-level options for DPCF and PCSS (soft) shadowing.
View-level options for DPCF and PCSS (soft) shadowing.
View-level options for DPCF and PCSS (soft) shadowing.
Options for stereoscopic (multi-eye) rendering.
Options for stereoscopic (multi-eye) rendering.
Options for stereoscopic (multi-eye) rendering.
Options for stereoscopic (multi-eye) rendering.
Options for stereoscopic (multi-eye) rendering.
Options for Temporal Anti-aliasing (TAA).
Options for Temporal Anti-aliasing (TAA).
Options for Temporal Anti-aliasing (TAA).
Options for Temporal Anti-aliasing (TAA).
Options for Temporal Anti-aliasing (TAA).
Options to control the vignetting effect (darkening at screen edges).
Options to control the vignetting effect (darkening at screen edges).
Options to control the vignetting effect (darkening at screen edges).
Options to control the vignetting effect (darkening at screen edges).
Options to control the vignetting effect (darkening at screen edges).
View-level options for VSM (Variance Shadow Maps) shadowing.
View-level options for VSM (Variance Shadow Maps) shadowing.
View-level options for VSM (Variance Shadow Maps) shadowing.
View-level options for VSM (Variance Shadow Maps) shadowing.
View-level options for VSM (Variance Shadow Maps) shadowing.
Properties
The Scene associated with this View. A Scene can be associated to several Views.
The Scene associated with this View. A Scene can be associated to several Views.
The Scene associated with this View. A Scene can be associated to several Views.
The Scene associated with this View. A Scene can be associated to several Views.