pick

actual fun pick(x: Int, y: Int, callback: (View.PickingQueryResult) -> Unit)

Asynchronously picks the renderable at viewport coordinates (x, y) — origin bottom-left — and invokes callback with the result a few frames later. Requires the picking feature (enabled by default) and a rendered frame.

expect fun pick(x: Int, y: Int, callback: (View.PickingQueryResult) -> Unit)

Asynchronously picks the renderable at viewport coordinates (x, y) — origin bottom-left — and invokes callback with the result a few frames later. Requires the picking feature (enabled by default) and a rendered frame.

actual fun pick(x: Int, y: Int, callback: (View.PickingQueryResult) -> Unit)

Asynchronously picks the renderable at viewport coordinates (x, y) — origin bottom-left — and invokes callback with the result a few frames later. Requires the picking feature (enabled by default) and a rendered frame.

actual fun pick(x: Int, y: Int, callback: (View.PickingQueryResult) -> Unit)

Asynchronously picks the renderable at viewport coordinates (x, y) — origin bottom-left — and invokes callback with the result a few frames later. Requires the picking feature (enabled by default) and a rendered frame.

actual fun pick(x: Int, y: Int, callback: (View.PickingQueryResult) -> Unit)

Asynchronously picks the renderable at viewport coordinates (x, y) — origin bottom-left — and invokes callback with the result a few frames later. Requires the picking feature (enabled by default) and a rendered frame.