ShadowCascades
Utility methods for computing cascaded shadow map split positions. Use these to populate ShadowOptions.cascadeSplitPositions.
Utility methods for computing cascaded shadow map split positions. Use these to populate ShadowOptions.cascadeSplitPositions.
Utility methods for computing cascaded shadow map split positions. Use these to populate ShadowOptions.cascadeSplitPositions.
Utility methods for computing cascaded shadow map split positions. Use these to populate ShadowOptions.cascadeSplitPositions.
Utility methods for computing cascaded shadow map split positions. Use these to populate ShadowOptions.cascadeSplitPositions.
Functions
Compute logarithmic split positions (more resolution near camera). Better distribution of resolution than uniform for typical scenes.
Compute logarithmic split positions (more resolution near camera). Better distribution of resolution than uniform for typical scenes.
Compute logarithmic split positions (more resolution near camera). Better distribution of resolution than uniform for typical scenes.
Compute logarithmic split positions (more resolution near camera). Better distribution of resolution than uniform for typical scenes.
Compute logarithmic split positions (more resolution near camera). Better distribution of resolution than uniform for typical scenes.
Compute practical split positions (interpolates between log and uniform schemes). Provides fine-grained control over resolution distribution. See: Zhang et al 2006, "Parallel-split shadow maps for large-scale virtual environments"
Compute practical split positions (interpolates between log and uniform schemes). Provides fine-grained control over resolution distribution. See: Zhang et al 2006, "Parallel-split shadow maps for large-scale virtual environments"
Compute practical split positions (interpolates between log and uniform schemes). Provides fine-grained control over resolution distribution. See: Zhang et al 2006, "Parallel-split shadow maps for large-scale virtual environments"
Compute practical split positions (interpolates between log and uniform schemes). Provides fine-grained control over resolution distribution. See: Zhang et al 2006, "Parallel-split shadow maps for large-scale virtual environments"
Compute practical split positions (interpolates between log and uniform schemes). Provides fine-grained control over resolution distribution. See: Zhang et al 2006, "Parallel-split shadow maps for large-scale virtual environments"
Compute uniform split positions (equal distance along camera Z axis). Simple but may waste resolution in areas where it's less needed.
Compute uniform split positions (equal distance along camera Z axis). Simple but may waste resolution in areas where it's less needed.
Compute uniform split positions (equal distance along camera Z axis). Simple but may waste resolution in areas where it's less needed.
Compute uniform split positions (equal distance along camera Z axis). Simple but may waste resolution in areas where it's less needed.
Compute uniform split positions (equal distance along camera Z axis). Simple but may waste resolution in areas where it's less needed.