computePracticalSplits
Compute practical split positions (interpolates between log and uniform schemes). Provides fine-grained control over resolution distribution. See: Zhang et al 2006, "Parallel-split shadow maps for large-scale virtual environments"
Parameters
Array of size (cascades - 1) to receive split positions
Number of cascades (1-4)
Camera near plane distance
Camera far plane distance
Interpolation factor 0, 1: 0 = logarithmic, 1 = uniform. Start with 0.5
Compute practical split positions (interpolates between log and uniform schemes). Provides fine-grained control over resolution distribution. See: Zhang et al 2006, "Parallel-split shadow maps for large-scale virtual environments"
Parameters
Array of size (cascades - 1) to receive split positions
Number of cascades (1-4)
Camera near plane distance
Camera far plane distance
Interpolation factor 0, 1: 0 = logarithmic, 1 = uniform. Start with 0.5
Compute practical split positions (interpolates between log and uniform schemes). Provides fine-grained control over resolution distribution. See: Zhang et al 2006, "Parallel-split shadow maps for large-scale virtual environments"
Parameters
Array of size (cascades - 1) to receive split positions
Number of cascades (1-4)
Camera near plane distance
Camera far plane distance
Interpolation factor 0, 1: 0 = logarithmic, 1 = uniform. Start with 0.5
Compute practical split positions (interpolates between log and uniform schemes). Provides fine-grained control over resolution distribution. See: Zhang et al 2006, "Parallel-split shadow maps for large-scale virtual environments"
Parameters
Array of size (cascades - 1) to receive split positions
Number of cascades (1-4)
Camera near plane distance
Camera far plane distance
Interpolation factor 0, 1: 0 = logarithmic, 1 = uniform. Start with 0.5
Compute practical split positions (interpolates between log and uniform schemes). Provides fine-grained control over resolution distribution. See: Zhang et al 2006, "Parallel-split shadow maps for large-scale virtual environments"
Parameters
Array of size (cascades - 1) to receive split positions
Number of cascades (1-4)
Camera near plane distance
Camera far plane distance
Interpolation factor 0, 1: 0 = logarithmic, 1 = uniform. Start with 0.5