cascadeSplitPositions
Split positions for shadow cascades along the camera's Z axis. Camera near plane = 0.0f, far plane = 1.0f. For N cascades, store N-1 split positions (e.g., for 4 cascades: 0.25f, 0.50f, 0.75f). Use ShadowCascades helper methods to compute. Default: 0.125f, 0.25f, 0.50f.
Split positions for shadow cascades along the camera's Z axis. Camera near plane = 0.0f, far plane = 1.0f. For N cascades, store N-1 split positions (e.g., for 4 cascades: 0.25f, 0.50f, 0.75f). Use ShadowCascades helper methods to compute. Default: 0.125f, 0.25f, 0.50f.
Split positions for shadow cascades along the camera's Z axis. Camera near plane = 0.0f, far plane = 1.0f. For N cascades, store N-1 split positions (e.g., for 4 cascades: 0.25f, 0.50f, 0.75f). Use ShadowCascades helper methods to compute. Default: 0.125f, 0.25f, 0.50f.
Split positions for shadow cascades along the camera's Z axis. Camera near plane = 0.0f, far plane = 1.0f. For N cascades, store N-1 split positions (e.g., for 4 cascades: 0.25f, 0.50f, 0.75f). Use ShadowCascades helper methods to compute. Default: 0.125f, 0.25f, 0.50f.
Split positions for shadow cascades along the camera's Z axis. Camera near plane = 0.0f, far plane = 1.0f. For N cascades, store N-1 split positions (e.g., for 4 cascades: 0.25f, 0.50f, 0.75f). Use ShadowCascades helper methods to compute. Default: 0.125f, 0.25f, 0.50f.