isValid

fun isValid(bufferObject: BufferObject): Boolean

Whether bufferObject is a live object of this Engine.


fun isValid(vertexBuffer: VertexBuffer): Boolean

Whether vertexBuffer is a live object of this Engine.


fun isValid(fence: Fence): Boolean

Whether fence is a live object of this Engine.


fun isValid(instanceBuffer: InstanceBuffer): Boolean

Whether instanceBuffer is a live object of this Engine.


fun isValid(indexBuffer: IndexBuffer): Boolean

Whether indexBuffer is a live object of this Engine.


fun isValid(skinningBuffer: SkinningBuffer): Boolean

Whether skinningBuffer is a live object of this Engine.


fun isValid(morphTargetBuffer: MorphTargetBuffer): Boolean

Whether morphTargetBuffer is a live object of this Engine.


fun isValid(indirectLight: IndirectLight): Boolean

Whether indirectLight is a live object of this Engine.


fun isValid(material: Material): Boolean

Whether material is a live object of this Engine.


fun isValid(material: Material, materialInstance: MaterialInstance): Boolean

Whether materialInstance is a live instance of material.


fun isValid(renderer: Renderer): Boolean

Whether renderer is a live object of this Engine.


fun isValid(scene: Scene): Boolean

Whether scene is a live object of this Engine.


fun isValid(skybox: Skybox): Boolean

Whether skybox is a live object of this Engine.


fun isValid(colorGrading: ColorGrading): Boolean

Whether colorGrading is a live object of this Engine.


fun isValid(swapChain: SwapChain): Boolean

Whether swapChain is a live object of this Engine.


fun isValid(stream: Stream): Boolean

Whether stream is a live object of this Engine.


fun isValid(texture: Texture): Boolean

Whether texture is a live object of this Engine.


fun isValid(renderTarget: RenderTarget): Boolean

Whether renderTarget is a live object of this Engine.


fun isValid(view: View): Boolean

Whether view is a live object of this Engine.


Whether this Engine hasn't been destroyed.