Skybox
Skybox renders a background environment cube around the camera.
When added to a Scene, the Skybox fills all untouched pixels. The Skybox is rendered as though the camera is inside an infinitely large cube with the cubemap mapped to its exterior. This allows rendering a background environment that follows the camera's orientation.
Creation and destruction: Create a Skybox with the Builder and destroy with Engine.destroy(skybox).
val skybox = Skybox.Builder()
.environment(cubemap)
.build(engine)
// later:
engine.destroy(skybox)Content copied to clipboard
Note: The Skybox and IndirectLight both render backgrounds. Currently, only Texture-based skyboxes are supported. The Skybox typically uses lower-resolution cubemaps for visual appearance, while IndirectLight provides the high-quality irradiance for lighting calculations.
See also
Scene.setSkybox