destroy

fun destroy(bufferObject: BufferObject): Boolean

Destroys a BufferObject.


fun destroy(vertexBuffer: VertexBuffer): Boolean

Destroys a VertexBuffer.


fun destroy(fence: Fence): Boolean

Destroys a Fence.


fun destroy(framePacer: FramePacer): Boolean

Destroys a FramePacer.


fun destroy(instanceBuffer: InstanceBuffer): Boolean

Destroys an InstanceBuffer.


fun destroy(indexBuffer: IndexBuffer): Boolean

Destroys an IndexBuffer.


fun destroy(skinningBuffer: SkinningBuffer): Boolean

Destroys a SkinningBuffer.


fun destroy(morphTargetBuffer: MorphTargetBuffer): Boolean

Destroys a MorphTargetBuffer.


fun destroy(indirectLight: IndirectLight): Boolean

Destroys an IndirectLight.


fun destroy(material: Material): Boolean

Destroys a Material; its instances must be destroyed first.


fun destroy(materialInstance: MaterialInstance): Boolean

Destroys a MaterialInstance.


fun destroy(renderer: Renderer): Boolean

Destroys a Renderer.


fun destroy(scene: Scene): Boolean

Destroys a Scene.


fun destroy(skybox: Skybox): Boolean

Destroys a Skybox.


fun destroy(colorGrading: ColorGrading): Boolean

Destroys a ColorGrading.


fun destroy(swapChain: SwapChain): Boolean

Destroys a SwapChain, and releases the native window it rendered into.


fun destroy(stream: Stream): Boolean

Destroys a Stream.


fun destroy(texture: Texture): Boolean

Destroys a Texture.


fun destroy(renderTarget: RenderTarget): Boolean

Destroys a RenderTarget.


fun destroy(view: View): Boolean

Destroys a View.


fun destroy(entity: Entity)

Destroys every Filament component of entity; the entity itself is the EntityManager's.