quality

actual var quality: View.Quality

Upscaling quality.

  • LOW: bilinear filtered blit. Fastest, poor quality

  • MEDIUM: Qualcomm Snapdragon Game Super Resolution (SGSR) 1.0

  • HIGH: AMD FidelityFX FSR1 w/ mobile optimizations

  • ULTRA: AMD FidelityFX FSR1

FSR1 and SGSR require a well anti-aliased (MSAA or TAA), noise free scene. Avoid FXAA and dithering. Default: LOW.

expect var quality: View.Quality

Upscaling quality.

  • LOW: bilinear filtered blit. Fastest, poor quality

  • MEDIUM: Qualcomm Snapdragon Game Super Resolution (SGSR) 1.0

  • HIGH: AMD FidelityFX FSR1 w/ mobile optimizations

  • ULTRA: AMD FidelityFX FSR1

FSR1 and SGSR require a well anti-aliased (MSAA or TAA), noise free scene. Avoid FXAA and dithering. Default: LOW.

actual var quality: View.Quality

Upscaling quality.

  • LOW: bilinear filtered blit. Fastest, poor quality

  • MEDIUM: Qualcomm Snapdragon Game Super Resolution (SGSR) 1.0

  • HIGH: AMD FidelityFX FSR1 w/ mobile optimizations

  • ULTRA: AMD FidelityFX FSR1

FSR1 and SGSR require a well anti-aliased (MSAA or TAA), noise free scene. Avoid FXAA and dithering. Default: LOW.

actual var quality: View.Quality

Upscaling quality.

  • LOW: bilinear filtered blit. Fastest, poor quality

  • MEDIUM: Qualcomm Snapdragon Game Super Resolution (SGSR) 1.0

  • HIGH: AMD FidelityFX FSR1 w/ mobile optimizations

  • ULTRA: AMD FidelityFX FSR1

FSR1 and SGSR require a well anti-aliased (MSAA or TAA), noise free scene. Avoid FXAA and dithering. Default: LOW.

actual var quality: View.Quality

Upscaling quality.

  • LOW: bilinear filtered blit. Fastest, poor quality

  • MEDIUM: Qualcomm Snapdragon Game Super Resolution (SGSR) 1.0

  • HIGH: AMD FidelityFX FSR1 w/ mobile optimizations

  • ULTRA: AMD FidelityFX FSR1

FSR1 and SGSR require a well anti-aliased (MSAA or TAA), noise free scene. Avoid FXAA and dithering. Default: LOW.