DynamicResolutionOptions
Dynamic resolution options control rendering resolution scaling to meet target frame rates.
Dynamic resolution can be used to either reach a desired target frame rate by lowering the resolution of a View, or to increase the quality when rendering is faster than the target frame rate. The scale factors can be controlled on each X and Y axis independently. By default, all scale factors are set to 1.0.
Dynamic resolution is only supported on platforms where the time to render a frame can be measured accurately. On platforms where this is not supported, Dynamic Resolution can't be enabled unless minScale == maxScale.
Dynamic resolution options control rendering resolution scaling to meet target frame rates.
Dynamic resolution can be used to either reach a desired target frame rate by lowering the resolution of a View, or to increase the quality when rendering is faster than the target frame rate. The scale factors can be controlled on each X and Y axis independently. By default, all scale factors are set to 1.0.
Dynamic resolution is only supported on platforms where the time to render a frame can be measured accurately. On platforms where this is not supported, Dynamic Resolution can't be enabled unless minScale == maxScale.
Dynamic resolution options control rendering resolution scaling to meet target frame rates.
Dynamic resolution can be used to either reach a desired target frame rate by lowering the resolution of a View, or to increase the quality when rendering is faster than the target frame rate. The scale factors can be controlled on each X and Y axis independently. By default, all scale factors are set to 1.0.
Dynamic resolution is only supported on platforms where the time to render a frame can be measured accurately. On platforms where this is not supported, Dynamic Resolution can't be enabled unless minScale == maxScale.
Dynamic resolution options control rendering resolution scaling to meet target frame rates.
Dynamic resolution can be used to either reach a desired target frame rate by lowering the resolution of a View, or to increase the quality when rendering is faster than the target frame rate. The scale factors can be controlled on each X and Y axis independently. By default, all scale factors are set to 1.0.
Dynamic resolution is only supported on platforms where the time to render a frame can be measured accurately. On platforms where this is not supported, Dynamic Resolution can't be enabled unless minScale == maxScale.
Dynamic resolution options control rendering resolution scaling to meet target frame rates.
Dynamic resolution can be used to either reach a desired target frame rate by lowering the resolution of a View, or to increase the quality when rendering is faster than the target frame rate. The scale factors can be controlled on each X and Y axis independently. By default, all scale factors are set to 1.0.
Dynamic resolution is only supported on platforms where the time to render a frame can be measured accurately. On platforms where this is not supported, Dynamic Resolution can't be enabled unless minScale == maxScale.
Constructors
Properties
By default the system scales the major axis first. Set this to true to force homogeneous scaling. Default: false.
By default the system scales the major axis first. Set this to true to force homogeneous scaling. Default: false.
By default the system scales the major axis first. Set this to true to force homogeneous scaling. Default: false.
By default the system scales the major axis first. Set this to true to force homogeneous scaling. Default: false.
By default the system scales the major axis first. Set this to true to force homogeneous scaling. Default: false.
Upscaling quality.
Upscaling quality.
Upscaling quality.
Upscaling quality.
Upscaling quality.
Sharpness when Quality.MEDIUM or higher is used 0 (disabled), 1 (sharpest). Default: 0.9.
Sharpness when Quality.MEDIUM or higher is used 0 (disabled), 1 (sharpest). Default: 0.9.
Sharpness when Quality.MEDIUM or higher is used 0 (disabled), 1 (sharpest). Default: 0.9.
Sharpness when Quality.MEDIUM or higher is used 0 (disabled), 1 (sharpest). Default: 0.9.