AmbientOcclusionOptions

Options for screen space Ambient Occlusion (SSAO) and Screen Space Cone Tracing (SSCT).

Ambient occlusion darkens crevices and contact points, adding realism and depth to scenes.

Options for screen space Ambient Occlusion (SSAO) and Screen Space Cone Tracing (SSCT).

Ambient occlusion darkens crevices and contact points, adding realism and depth to scenes.

Options for screen space Ambient Occlusion (SSAO) and Screen Space Cone Tracing (SSCT).

Ambient occlusion darkens crevices and contact points, adding realism and depth to scenes.

Options for screen space Ambient Occlusion (SSAO) and Screen Space Cone Tracing (SSCT).

Ambient occlusion darkens crevices and contact points, adding realism and depth to scenes.

Options for screen space Ambient Occlusion (SSAO) and Screen Space Cone Tracing (SSCT).

Ambient occlusion darkens crevices and contact points, adding realism and depth to scenes.

Constructors

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actual constructor()
expect constructor()
constructor()
actual constructor()
actual constructor()

Types

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actual class Ssct

Screen Space Cone Tracing options for ambient shadows.

expect class Ssct

Screen Space Cone Tracing options for ambient shadows.

actual class Ssct

Screen Space Cone Tracing options for ambient shadows.

actual class Ssct

Screen Space Cone Tracing options for ambient shadows.

actual class Ssct

Screen Space Cone Tracing options for ambient shadows.

Properties

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actual var bentNormals: Boolean

Enable bent normals computation from AO, and specular AO. Default: false.

expect var bentNormals: Boolean

Enable bent normals computation from AO, and specular AO. Default: false.

actual var bentNormals: Boolean

Enable bent normals computation from AO, and specular AO. Default: false.

actual var bentNormals: Boolean

Enable bent normals computation from AO, and specular AO. Default: false.

actual var bentNormals: Boolean

Enable bent normals computation from AO, and specular AO. Default: false.

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actual var bias: Float

Self-occlusion bias in meters. Use to avoid self-occlusion. Between 0 and a few mm. No effect when aoType is set to GTAO. Default: 0.0005.

expect var bias: Float

Self-occlusion bias in meters. Use to avoid self-occlusion. Between 0 and a few mm. No effect when aoType is set to GTAO. Default: 0.0005.

actual var bias: Float

Self-occlusion bias in meters. Use to avoid self-occlusion. Between 0 and a few mm. No effect when aoType is set to GTAO. Default: 0.0005.

actual var bias: Float

Self-occlusion bias in meters. Use to avoid self-occlusion. Between 0 and a few mm. No effect when aoType is set to GTAO. Default: 0.0005.

actual var bias: Float

Self-occlusion bias in meters. Use to avoid self-occlusion. Between 0 and a few mm. No effect when aoType is set to GTAO. Default: 0.0005.

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Depth distance that constitutes an edge for filtering. Default: 0.05.

Depth distance that constitutes an edge for filtering. Default: 0.05.

Depth distance that constitutes an edge for filtering. Default: 0.05.

Depth distance that constitutes an edge for filtering. Default: 0.05.

Depth distance that constitutes an edge for filtering. Default: 0.05.

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actual var enabled: Boolean

Enable or disable screen-space ambient occlusion. Default: false.

expect var enabled: Boolean

Enable or disable screen-space ambient occlusion. Default: false.

actual var enabled: Boolean

Enable or disable screen-space ambient occlusion. Default: false.

actual var enabled: Boolean

Enable or disable screen-space ambient occlusion. Default: false.

actual var enabled: Boolean

Enable or disable screen-space ambient occlusion. Default: false.

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actual var intensity: Float

Strength of the Ambient Occlusion effect. Default: 1.0.

expect var intensity: Float

Strength of the Ambient Occlusion effect. Default: 1.0.

actual var intensity: Float

Strength of the Ambient Occlusion effect. Default: 1.0.

actual var intensity: Float

Strength of the Ambient Occlusion effect. Default: 1.0.

actual var intensity: Float

Strength of the Ambient Occlusion effect. Default: 1.0.

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Affects AO smoothness. Recommended setting to HIGH when aoType is set to GTAO. Default: MEDIUM.

Affects AO smoothness. Recommended setting to HIGH when aoType is set to GTAO. Default: MEDIUM.

Affects AO smoothness. Recommended setting to HIGH when aoType is set to GTAO. Default: MEDIUM.

Affects AO smoothness. Recommended setting to HIGH when aoType is set to GTAO. Default: MEDIUM.

Affects AO smoothness. Recommended setting to HIGH when aoType is set to GTAO. Default: MEDIUM.

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Minimum angle in radians to consider. No effect when aoType is set to GTAO. Default: 0.0.

Minimum angle in radians to consider. No effect when aoType is set to GTAO. Default: 0.0.

Minimum angle in radians to consider. No effect when aoType is set to GTAO. Default: 0.0.

Minimum angle in radians to consider. No effect when aoType is set to GTAO. Default: 0.0.

Minimum angle in radians to consider. No effect when aoType is set to GTAO. Default: 0.0.

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val native: View.AmbientOcclusionOptions
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actual var power: Float

Controls ambient occlusion's contrast. Must be positive. Default: 1.0.

expect var power: Float

Controls ambient occlusion's contrast. Must be positive. Default: 1.0.

actual var power: Float

Controls ambient occlusion's contrast. Must be positive. Default: 1.0.

actual var power: Float

Controls ambient occlusion's contrast. Must be positive. Default: 1.0.

actual var power: Float

Controls ambient occlusion's contrast. Must be positive. Default: 1.0.

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actual var quality: View.Quality

Affects number of samples used for AO and parameters for filtering. Default: LOW.

expect var quality: View.Quality

Affects number of samples used for AO and parameters for filtering. Default: LOW.

actual var quality: View.Quality

Affects number of samples used for AO and parameters for filtering. Default: LOW.

actual var quality: View.Quality

Affects number of samples used for AO and parameters for filtering. Default: LOW.

actual var quality: View.Quality

Affects number of samples used for AO and parameters for filtering. Default: LOW.

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actual var radius: Float

Ambient Occlusion radius in meters, between 0 and ~10. Default: 0.3.

expect var radius: Float

Ambient Occlusion radius in meters, between 0 and ~10. Default: 0.3.

actual var radius: Float

Ambient Occlusion radius in meters, between 0 and ~10. Default: 0.3.

actual var radius: Float

Ambient Occlusion radius in meters, between 0 and ~10. Default: 0.3.

actual var radius: Float

Ambient Occlusion radius in meters, between 0 and ~10. Default: 0.3.

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actual var resolution: Float

How each dimension of the AO buffer is scaled. Must be either 0.5 or 1.0. Default: 0.5.

expect var resolution: Float

How each dimension of the AO buffer is scaled. Must be either 0.5 or 1.0. Default: 0.5.

actual var resolution: Float

How each dimension of the AO buffer is scaled. Must be either 0.5 or 1.0. Default: 0.5.

actual var resolution: Float

How each dimension of the AO buffer is scaled. Must be either 0.5 or 1.0. Default: 0.5.

actual var resolution: Float

How each dimension of the AO buffer is scaled. Must be either 0.5 or 1.0. Default: 0.5.

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Screen Space Cone Tracing (SSCT) options for ambient shadows from dominant light.

Screen Space Cone Tracing (SSCT) options for ambient shadows from dominant light.

Screen Space Cone Tracing (SSCT) options for ambient shadows from dominant light.

Screen Space Cone Tracing (SSCT) options for ambient shadows from dominant light.

Screen Space Cone Tracing (SSCT) options for ambient shadows from dominant light.

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Affects AO buffer upsampling quality. Default: LOW.

Affects AO buffer upsampling quality. Default: LOW.

Affects AO buffer upsampling quality. Default: LOW.

Affects AO buffer upsampling quality. Default: LOW.

Affects AO buffer upsampling quality. Default: LOW.