priority

actual fun priority(priority: Int): Skybox.Builder

Set the rendering priority of the Skybox.

By default, it is set to the lowest priority (7) such that the Skybox is always rendered after opaque objects, to reduce overdraw when depth culling is enabled.

Return

This Builder, for chaining calls.

Parameters

priority

Clamped to the range 0..7, defaults to 7. 7 is the lowest priority (rendered last).

See also

expect fun priority(priority: Int): Skybox.Builder

Set the rendering priority of the Skybox.

By default, it is set to the lowest priority (7) such that the Skybox is always rendered after opaque objects, to reduce overdraw when depth culling is enabled.

Return

This Builder, for chaining calls.

Parameters

priority

Clamped to the range 0..7, defaults to 7. 7 is the lowest priority (rendered last).

See also

actual fun priority(priority: Int): Skybox.Builder

Set the rendering priority of the Skybox.

By default, it is set to the lowest priority (7) such that the Skybox is always rendered after opaque objects, to reduce overdraw when depth culling is enabled.

Return

This Builder, for chaining calls.

Parameters

priority

Clamped to the range 0..7, defaults to 7. 7 is the lowest priority (rendered last).

See also

actual fun priority(priority: Int): Skybox.Builder

Set the rendering priority of the Skybox.

By default, it is set to the lowest priority (7) such that the Skybox is always rendered after opaque objects, to reduce overdraw when depth culling is enabled.

Return

This Builder, for chaining calls.

Parameters

priority

Clamped to the range 0..7, defaults to 7. 7 is the lowest priority (rendered last).

See also

actual fun priority(priority: Int): Skybox.Builder

Set the rendering priority of the Skybox.

By default, it is set to the lowest priority (7) such that the Skybox is always rendered after opaque objects, to reduce overdraw when depth culling is enabled.

Return

This Builder, for chaining calls.

Parameters

priority

Clamped to the range 0..7, defaults to 7. 7 is the lowest priority (rendered last).

See also