Usage

actual object Usage

Texture usage flags affecting memory layout and capabilities.

expect object Usage

Texture usage flags affecting memory layout and capabilities.

actual object Usage

Texture usage flags affecting memory layout and capabilities.

actual object Usage

Texture usage flags affecting memory layout and capabilities.

actual object Usage

Texture usage flags affecting memory layout and capabilities.

Properties

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actual val BLIT_DST: Int

Texture is usable as a blit destination.

expect val BLIT_DST: Int

Texture is usable as a blit destination.

actual val BLIT_DST: Int

Texture is usable as a blit destination.

actual val BLIT_DST: Int

Texture is usable as a blit destination.

actual val BLIT_DST: Int = 128

Texture is usable as a blit destination.

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actual val BLIT_SRC: Int

Texture is usable as a blit source.

expect val BLIT_SRC: Int

Texture is usable as a blit source.

actual val BLIT_SRC: Int

Texture is usable as a blit source.

actual val BLIT_SRC: Int

Texture is usable as a blit source.

actual val BLIT_SRC: Int = 64

Texture is usable as a blit source.

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actual val COLOR_ATTACHMENT: Int

Texture is usable as a color attachment.

expect val COLOR_ATTACHMENT: Int

Texture is usable as a color attachment.

actual val COLOR_ATTACHMENT: Int

Texture is usable as a color attachment.

actual val COLOR_ATTACHMENT: Int

Texture is usable as a color attachment.

actual val COLOR_ATTACHMENT: Int = 1

Texture is usable as a color attachment.

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actual val DEFAULT: Int

Default usage.

expect val DEFAULT: Int

Default usage.

actual val DEFAULT: Int

Default usage.

actual val DEFAULT: Int

Default usage.

actual val DEFAULT: Int = 24

Default usage.

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actual val DEPTH_ATTACHMENT: Int

Texture is usable as a depth attachment.

expect val DEPTH_ATTACHMENT: Int

Texture is usable as a depth attachment.

actual val DEPTH_ATTACHMENT: Int

Texture is usable as a depth attachment.

actual val DEPTH_ATTACHMENT: Int

Texture is usable as a depth attachment.

actual val DEPTH_ATTACHMENT: Int = 2

Texture is usable as a depth attachment.

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actual val GEN_MIPMAPPABLE: Int

Texture can have mipmaps generated via generateMipmaps().

expect val GEN_MIPMAPPABLE: Int

Texture can have mipmaps generated via generateMipmaps().

actual val GEN_MIPMAPPABLE: Int

Texture can have mipmaps generated via generateMipmaps().

actual val GEN_MIPMAPPABLE: Int

Texture can have mipmaps generated via generateMipmaps().

actual val GEN_MIPMAPPABLE: Int = 512

Texture can have mipmaps generated via generateMipmaps().

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actual val PROTECTED: Int

Texture is protected (secure content).

expect val PROTECTED: Int

Texture is protected (secure content).

actual val PROTECTED: Int

Texture is protected (secure content).

actual val PROTECTED: Int

Texture is protected (secure content).

actual val PROTECTED: Int = 256

Texture is protected (secure content).

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actual val SAMPLEABLE: Int

Texture can be sampled in shaders.

expect val SAMPLEABLE: Int

Texture can be sampled in shaders.

actual val SAMPLEABLE: Int

Texture can be sampled in shaders.

actual val SAMPLEABLE: Int

Texture can be sampled in shaders.

actual val SAMPLEABLE: Int = 16

Texture can be sampled in shaders.

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Texture is usable as a stencil attachment.

Texture is usable as a stencil attachment.

Texture is usable as a stencil attachment.

Texture is usable as a stencil attachment.

actual val STENCIL_ATTACHMENT: Int = 4

Texture is usable as a stencil attachment.

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actual val SUBPASS_INPUT: Int

Texture is usable as a subpass input.

expect val SUBPASS_INPUT: Int

Texture is usable as a subpass input.

actual val SUBPASS_INPUT: Int

Texture is usable as a subpass input.

actual val SUBPASS_INPUT: Int

Texture is usable as a subpass input.

actual val SUBPASS_INPUT: Int = 32

Texture is usable as a subpass input.

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actual val UPLOADABLE: Int

Texture can have data uploaded via setImage().

expect val UPLOADABLE: Int

Texture can have data uploaded via setImage().

actual val UPLOADABLE: Int

Texture can have data uploaded via setImage().

actual val UPLOADABLE: Int

Texture can have data uploaded via setImage().

actual val UPLOADABLE: Int = 8

Texture can have data uploaded via setImage().