Usage
object Usage
Texture usage flags affecting memory layout and capabilities.
Properties
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Usable as any attachment and a subpass input.
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Texture is usable as a color attachment.
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Texture is usable as a depth attachment.
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Texture can have mipmaps generated via generateMipmaps().
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Texture can be sampled in shaders.
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Texture is usable as a stencil attachment.
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Texture is usable as a subpass input.
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Texture can have data uploaded via setImage().