FilamentAsset
FilamentAsset owns a loaded glTF 2.0 asset and all its Filament objects.
A FilamentAsset represents a complete glTF scene with a hierarchy of entities, each having a Transform component. Some entities also have Renderable, Light, Camera, or animation components.
Assets own strong references to VertexBuffer, IndexBuffer, Texture objects, and optionally an Animator for skeletal animations. External resource loading (textures, buffer data) is handled separately via ResourceLoader.
Note: Only the default glTF scene is loaded; other glTF scenes are ignored.
See also
FilamentAsset owns a loaded glTF 2.0 asset and all its Filament objects.
A FilamentAsset represents a complete glTF scene with a hierarchy of entities, each having a Transform component. Some entities also have Renderable, Light, Camera, or animation components.
Assets own strong references to VertexBuffer, IndexBuffer, Texture objects, and optionally an Animator for skeletal animations. External resource loading (textures, buffer data) is handled separately via ResourceLoader.
Note: Only the default glTF scene is loaded; other glTF scenes are ignored.
See also
FilamentAsset owns a loaded glTF 2.0 asset and all its Filament objects.
A FilamentAsset represents a complete glTF scene with a hierarchy of entities, each having a Transform component. Some entities also have Renderable, Light, Camera, or animation components.
Assets own strong references to VertexBuffer, IndexBuffer, Texture objects, and optionally an Animator for skeletal animations. External resource loading (textures, buffer data) is handled separately via ResourceLoader.
Note: Only the default glTF scene is loaded; other glTF scenes are ignored.
See also
FilamentAsset owns a loaded glTF 2.0 asset and all its Filament objects.
A FilamentAsset represents a complete glTF scene with a hierarchy of entities, each having a Transform component. Some entities also have Renderable, Light, Camera, or animation components.
Assets own strong references to VertexBuffer, IndexBuffer, Texture objects, and optionally an Animator for skeletal animations. External resource loading (textures, buffer data) is handled separately via ResourceLoader.
Note: Only the default glTF scene is loaded; other glTF scenes are ignored.
See also
FilamentAsset owns a loaded glTF 2.0 asset and all its Filament objects.
A FilamentAsset represents a complete glTF scene with a hierarchy of entities, each having a Transform component. Some entities also have Renderable, Light, Camera, or animation components.
Assets own strong references to VertexBuffer, IndexBuffer, Texture objects, and optionally an Animator for skeletal animations. External resource loading (textures, buffer data) is handled separately via ResourceLoader.
Note: Only the default glTF scene is loaded; other glTF scenes are ignored.