highPrecision
Whether to use a 32-bits or 16-bits texture format for VSM shadow maps. 32-bits precision is rarely needed, but it does reduce light leaks as well as "fading" of the shadows. Setting this to true for a single shadow map will double the memory usage of all shadow maps. This may not be supported on all mobile devices. Default: false.
Whether to use a 32-bits or 16-bits texture format for VSM shadow maps. 32-bits precision is rarely needed, but it does reduce light leaks as well as "fading" of the shadows. Setting this to true for a single shadow map will double the memory usage of all shadow maps. This may not be supported on all mobile devices. Default: false.
Whether to use a 32-bits or 16-bits texture format for VSM shadow maps. 32-bits precision is rarely needed, but it does reduce light leaks as well as "fading" of the shadows. Setting this to true for a single shadow map will double the memory usage of all shadow maps. This may not be supported on all mobile devices. Default: false.
Whether to use a 32-bits or 16-bits texture format for VSM shadow maps. 32-bits precision is rarely needed, but it does reduce light leaks as well as "fading" of the shadows. Setting this to true for a single shadow map will double the memory usage of all shadow maps. This may not be supported on all mobile devices. Default: false.
Whether to use a 32-bits or 16-bits texture format for VSM shadow maps. 32-bits precision is rarely needed, but it does reduce light leaks as well as "fading" of the shadows. Setting this to true for a single shadow map will double the memory usage of all shadow maps. This may not be supported on all mobile devices. Default: false.