anisotropy
Number of anisotropic samples to use when sampling a VSM shadow map. If greater than 0, mipmaps will automatically be generated each frame for all lights. The number of anisotropic samples = 2 ^ anisotropy. Default: 0.
Number of anisotropic samples to use when sampling a VSM shadow map. If greater than 0, mipmaps will automatically be generated each frame for all lights. The number of anisotropic samples = 2 ^ anisotropy. Default: 0.
Number of anisotropic samples to use when sampling a VSM shadow map. If greater than 0, mipmaps will automatically be generated each frame for all lights. The number of anisotropic samples = 2 ^ anisotropy. Default: 0.
Number of anisotropic samples to use when sampling a VSM shadow map. If greater than 0, mipmaps will automatically be generated each frame for all lights. The number of anisotropic samples = 2 ^ anisotropy. Default: 0.
Number of anisotropic samples to use when sampling a VSM shadow map. If greater than 0, mipmaps will automatically be generated each frame for all lights. The number of anisotropic samples = 2 ^ anisotropy. Default: 0.