anisotropy

actual var anisotropy: Int

Number of anisotropic samples to use when sampling a VSM shadow map. If greater than 0, mipmaps will automatically be generated each frame for all lights. The number of anisotropic samples = 2 ^ anisotropy. Default: 0.

expect var anisotropy: Int

Number of anisotropic samples to use when sampling a VSM shadow map. If greater than 0, mipmaps will automatically be generated each frame for all lights. The number of anisotropic samples = 2 ^ anisotropy. Default: 0.

actual var anisotropy: Int

Number of anisotropic samples to use when sampling a VSM shadow map. If greater than 0, mipmaps will automatically be generated each frame for all lights. The number of anisotropic samples = 2 ^ anisotropy. Default: 0.

actual var anisotropy: Int

Number of anisotropic samples to use when sampling a VSM shadow map. If greater than 0, mipmaps will automatically be generated each frame for all lights. The number of anisotropic samples = 2 ^ anisotropy. Default: 0.

actual var anisotropy: Int

Number of anisotropic samples to use when sampling a VSM shadow map. If greater than 0, mipmaps will automatically be generated each frame for all lights. The number of anisotropic samples = 2 ^ anisotropy. Default: 0.