TemporalAntiAliasingOptions

Options for Temporal Anti-aliasing (TAA).

Most TAA parameters are extremely costly to change, as they will trigger the TAA post-process shaders to be recompiled. These options should be changed or set during initialization. feedback and jitterPattern, however, can be changed at any time. A feedback of 0.1 effectively accumulates a maximum of 19 samples in steady state.

Options for Temporal Anti-aliasing (TAA).

Most TAA parameters are extremely costly to change, as they will trigger the TAA post-process shaders to be recompiled. These options should be changed or set during initialization. feedback and jitterPattern, however, can be changed at any time. A feedback of 0.1 effectively accumulates a maximum of 19 samples in steady state.

Options for Temporal Anti-aliasing (TAA).

Most TAA parameters are extremely costly to change, as they will trigger the TAA post-process shaders to be recompiled. These options should be changed or set during initialization. feedback and jitterPattern, however, can be changed at any time. A feedback of 0.1 effectively accumulates a maximum of 19 samples in steady state.

Options for Temporal Anti-aliasing (TAA).

Most TAA parameters are extremely costly to change, as they will trigger the TAA post-process shaders to be recompiled. These options should be changed or set during initialization. feedback and jitterPattern, however, can be changed at any time. A feedback of 0.1 effectively accumulates a maximum of 19 samples in steady state.

Options for Temporal Anti-aliasing (TAA).

Most TAA parameters are extremely costly to change, as they will trigger the TAA post-process shaders to be recompiled. These options should be changed or set during initialization. feedback and jitterPattern, however, can be changed at any time. A feedback of 0.1 effectively accumulates a maximum of 19 samples in steady state.

Constructors

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actual constructor()
expect constructor()
actual constructor()
actual constructor()
constructor()

Types

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Clipping algorithm for history rejection.

Clipping algorithm for history rejection.

Clipping algorithm for history rejection.

Clipping algorithm for history rejection.

Clipping algorithm for history rejection.

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Type of color gamut box used for history rejection.

Type of color gamut box used for history rejection.

Type of color gamut box used for history rejection.

Type of color gamut box used for history rejection.

Type of color gamut box used for history rejection.

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Jitter pattern used for sampling.

Jitter pattern used for sampling.

Jitter pattern used for sampling.

Jitter pattern used for sampling.

Jitter pattern used for sampling.

Properties

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Type of color gamut box. Default: BoxType.AABB.

Type of color gamut box. Default: BoxType.AABB.

Type of color gamut box. Default: BoxType.AABB.

Type of color gamut box. Default: BoxType.AABB.

Type of color gamut box. Default: BoxType.AABB.

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actual var enabled: Boolean

Enable or disable temporal anti-aliasing. Default: false.

expect var enabled: Boolean

Enable or disable temporal anti-aliasing. Default: false.

actual var enabled: Boolean

Enable or disable temporal anti-aliasing. Default: false.

actual var enabled: Boolean

Enable or disable temporal anti-aliasing. Default: false.

actual var enabled: Boolean

Enable or disable temporal anti-aliasing. Default: false.

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actual var feedback: Float

History feedback, between 0 (maximum temporal AA) and 1 (no temporal AA). Default: 0.12.

expect var feedback: Float

History feedback, between 0 (maximum temporal AA) and 1 (no temporal AA). Default: 0.12.

actual var feedback: Float

History feedback, between 0 (maximum temporal AA) and 1 (no temporal AA). Default: 0.12.

actual var feedback: Float

History feedback, between 0 (maximum temporal AA) and 1 (no temporal AA). Default: 0.12.

actual var feedback: Float

History feedback, between 0 (maximum temporal AA) and 1 (no temporal AA). Default: 0.12.

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Whether to filter the history buffer. Default: true.

Whether to filter the history buffer. Default: true.

Whether to filter the history buffer. Default: true.

Whether to filter the history buffer. Default: true.

Whether to filter the history buffer. Default: true.

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actual var filterInput: Boolean

Whether to apply the reconstruction filter to the input. Default: true.

expect var filterInput: Boolean

Whether to apply the reconstruction filter to the input. Default: true.

actual var filterInput: Boolean

Whether to apply the reconstruction filter to the input. Default: true.

actual var filterInput: Boolean

Whether to apply the reconstruction filter to the input. Default: true.

actual var filterInput: Boolean

Whether to apply the reconstruction filter to the input. Default: true.

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actual var hdr: Boolean

Set to true for HDR content. Default: true.

expect var hdr: Boolean

Set to true for HDR content. Default: true.

actual var hdr: Boolean

Set to true for HDR content. Default: true.

actual var hdr: Boolean

Set to true for HDR content. Default: true.

actual var hdr: Boolean

Set to true for HDR content. Default: true.

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Whether to apply history reprojection (debug option). Default: true.

Whether to apply history reprojection (debug option). Default: true.

Whether to apply history reprojection (debug option). Default: true.

Whether to apply history reprojection (debug option). Default: true.

Whether to apply history reprojection (debug option). Default: true.

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actual var lodBias: Float

Texturing LOD bias (typically -1 or -2). Default: -1.0.

expect var lodBias: Float

Texturing LOD bias (typically -1 or -2). Default: -1.0.

actual var lodBias: Float

Texturing LOD bias (typically -1 or -2). Default: -1.0.

actual var lodBias: Float

Texturing LOD bias (typically -1 or -2). Default: -1.0.

actual var lodBias: Float

Texturing LOD bias (typically -1 or -2). Default: -1.0.

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val native: View.TemporalAntiAliasingOptions
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Adjust the feedback dynamically to reduce flickering. Default: false.

Adjust the feedback dynamically to reduce flickering. Default: false.

Adjust the feedback dynamically to reduce flickering. Default: false.

Adjust the feedback dynamically to reduce flickering. Default: false.

Adjust the feedback dynamically to reduce flickering. Default: false.

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actual var sharpness: Float

Post-TAA sharpening, especially useful when upscaling is true. Default: 0.0.

expect var sharpness: Float

Post-TAA sharpening, especially useful when upscaling is true. Default: 0.0.

actual var sharpness: Float

Post-TAA sharpening, especially useful when upscaling is true. Default: 0.0.

actual var sharpness: Float

Post-TAA sharpening, especially useful when upscaling is true. Default: 0.0.

actual var sharpness: Float

Post-TAA sharpening, especially useful when upscaling is true. Default: 0.0.

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actual var upscaling: Float

Upscaling factor. Disables Dynamic Resolution. Default: 1.0 (Beta).

expect var upscaling: Float

Upscaling factor. Disables Dynamic Resolution. Default: 1.0 (Beta).

actual var upscaling: Float

Upscaling factor. Disables Dynamic Resolution. Default: 1.0 (Beta).

actual var upscaling: Float

Upscaling factor. Disables Dynamic Resolution. Default: 1.0 (Beta).

actual var upscaling: Float

Upscaling factor. Disables Dynamic Resolution. Default: 1.0 (Beta).

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actual var useYCoCg: Boolean

Whether to use the YcoCg color-space for history rejection. Default: false.

expect var useYCoCg: Boolean

Whether to use the YcoCg color-space for history rejection. Default: false.

actual var useYCoCg: Boolean

Whether to use the YcoCg color-space for history rejection. Default: false.

actual var useYCoCg: Boolean

Whether to use the YcoCg color-space for history rejection. Default: false.

actual var useYCoCg: Boolean

Whether to use the YcoCg color-space for history rejection. Default: false.

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actual var varianceGamma: Float

High values increase ghosting artifacts, lower values increase jittering, range 0.75, 1.25. Default: 1.0.

expect var varianceGamma: Float

High values increase ghosting artifacts, lower values increase jittering, range 0.75, 1.25. Default: 1.0.

actual var varianceGamma: Float

High values increase ghosting artifacts, lower values increase jittering, range 0.75, 1.25. Default: 1.0.

actual var varianceGamma: Float

High values increase ghosting artifacts, lower values increase jittering, range 0.75, 1.25. Default: 1.0.

actual var varianceGamma: Float

High values increase ghosting artifacts, lower values increase jittering, range 0.75, 1.25. Default: 1.0.