ScreenSpaceReflectionsOptions

Options for Screen-space Reflections (SSR).

SSR allows objects to reflect their environment in real-time using only screen-space information, making it very efficient but limited to on-screen reflections.

Options for Screen-space Reflections (SSR).

SSR allows objects to reflect their environment in real-time using only screen-space information, making it very efficient but limited to on-screen reflections.

Options for Screen-space Reflections (SSR).

SSR allows objects to reflect their environment in real-time using only screen-space information, making it very efficient but limited to on-screen reflections.

Options for Screen-space Reflections (SSR).

SSR allows objects to reflect their environment in real-time using only screen-space information, making it very efficient but limited to on-screen reflections.

Options for Screen-space Reflections (SSR).

SSR allows objects to reflect their environment in real-time using only screen-space information, making it very efficient but limited to on-screen reflections.

Constructors

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actual constructor()
expect constructor()
constructor()
actual constructor()
actual constructor()

Properties

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actual var bias: Float

Bias in world units to prevent self-intersections. Default: 0.01.

expect var bias: Float

Bias in world units to prevent self-intersections. Default: 0.01.

actual var bias: Float

Bias in world units to prevent self-intersections. Default: 0.01.

actual var bias: Float

Bias in world units to prevent self-intersections. Default: 0.01.

actual var bias: Float

Bias in world units to prevent self-intersections. Default: 0.01.

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actual var enabled: Boolean

Enable or disable screen-space reflections. Default: false.

expect var enabled: Boolean

Enable or disable screen-space reflections. Default: false.

actual var enabled: Boolean

Enable or disable screen-space reflections. Default: false.

actual var enabled: Boolean

Enable or disable screen-space reflections. Default: false.

actual var enabled: Boolean

Enable or disable screen-space reflections. Default: false.

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actual var maxDistance: Float

Maximum distance in world units to raycast. Default: 3.0.

expect var maxDistance: Float

Maximum distance in world units to raycast. Default: 3.0.

actual var maxDistance: Float

Maximum distance in world units to raycast. Default: 3.0.

actual var maxDistance: Float

Maximum distance in world units to raycast. Default: 3.0.

actual var maxDistance: Float

Maximum distance in world units to raycast. Default: 3.0.

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val native: View.ScreenSpaceReflectionsOptions
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actual var stride: Float

Stride in texels for samples along the ray. Default: 2.0.

expect var stride: Float

Stride in texels for samples along the ray. Default: 2.0.

actual var stride: Float

Stride in texels for samples along the ray. Default: 2.0.

actual var stride: Float

Stride in texels for samples along the ray. Default: 2.0.

actual var stride: Float

Stride in texels for samples along the ray. Default: 2.0.

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actual var thickness: Float

Ray thickness in world units. Default: 0.1.

expect var thickness: Float

Ray thickness in world units. Default: 0.1.

actual var thickness: Float

Ray thickness in world units. Default: 0.1.

actual var thickness: Float

Ray thickness in world units. Default: 0.1.

actual var thickness: Float

Ray thickness in world units. Default: 0.1.