RenderQuality

actual class RenderQuality

Options to control color buffer precision and quality settings.

A quality of HIGH or ULTRA means using an RGB16F or RGBA16F color buffer. Colors in the LDR range (0..1) have a 10 bit precision. A quality of LOW or MEDIUM means using an R11G11B10F opaque color buffer or an RGBA16F transparent color buffer. With R11G11B10F, colors in the LDR range have a precision of either 6 bits (red and green) or 5 bits (blue).

expect class RenderQuality

Options to control color buffer precision and quality settings.

A quality of HIGH or ULTRA means using an RGB16F or RGBA16F color buffer. Colors in the LDR range (0..1) have a 10 bit precision. A quality of LOW or MEDIUM means using an R11G11B10F opaque color buffer or an RGBA16F transparent color buffer. With R11G11B10F, colors in the LDR range have a precision of either 6 bits (red and green) or 5 bits (blue).

actual class RenderQuality

Options to control color buffer precision and quality settings.

A quality of HIGH or ULTRA means using an RGB16F or RGBA16F color buffer. Colors in the LDR range (0..1) have a 10 bit precision. A quality of LOW or MEDIUM means using an R11G11B10F opaque color buffer or an RGBA16F transparent color buffer. With R11G11B10F, colors in the LDR range have a precision of either 6 bits (red and green) or 5 bits (blue).

actual class RenderQuality

Options to control color buffer precision and quality settings.

A quality of HIGH or ULTRA means using an RGB16F or RGBA16F color buffer. Colors in the LDR range (0..1) have a 10 bit precision. A quality of LOW or MEDIUM means using an R11G11B10F opaque color buffer or an RGBA16F transparent color buffer. With R11G11B10F, colors in the LDR range have a precision of either 6 bits (red and green) or 5 bits (blue).

actual class RenderQuality

Options to control color buffer precision and quality settings.

A quality of HIGH or ULTRA means using an RGB16F or RGBA16F color buffer. Colors in the LDR range (0..1) have a 10 bit precision. A quality of LOW or MEDIUM means using an R11G11B10F opaque color buffer or an RGBA16F transparent color buffer. With R11G11B10F, colors in the LDR range have a precision of either 6 bits (red and green) or 5 bits (blue).

Constructors

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actual constructor()
expect constructor()
constructor()
actual constructor()
actual constructor()

Properties

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Sets the quality of the HDR color buffer. Default: HIGH.

Sets the quality of the HDR color buffer. Default: HIGH.

Sets the quality of the HDR color buffer. Default: HIGH.

Sets the quality of the HDR color buffer. Default: HIGH.

Sets the quality of the HDR color buffer. Default: HIGH.

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val native: View.RenderQuality