skyColor

actual var skyColor: Texture?

Optional sky texture (mipmapped cubemap) for fog color sampling. When provided, the fog color will be sampled from this texture, with higher resolution mip levels used for objects at the far clip plane and lower resolution mip levels for closer objects. fogColorFromIbl is ignored when this is specified. In linearFog mode, mipmap level 0 is always used. Default: null.

expect var skyColor: Texture?

Optional sky texture (mipmapped cubemap) for fog color sampling. When provided, the fog color will be sampled from this texture, with higher resolution mip levels used for objects at the far clip plane and lower resolution mip levels for closer objects. fogColorFromIbl is ignored when this is specified. In linearFog mode, mipmap level 0 is always used. Default: null.

actual var skyColor: Texture?

Optional sky texture (mipmapped cubemap) for fog color sampling. When provided, the fog color will be sampled from this texture, with higher resolution mip levels used for objects at the far clip plane and lower resolution mip levels for closer objects. fogColorFromIbl is ignored when this is specified. In linearFog mode, mipmap level 0 is always used. Default: null.

actual var skyColor: Texture?

Optional sky texture (mipmapped cubemap) for fog color sampling. When provided, the fog color will be sampled from this texture, with higher resolution mip levels used for objects at the far clip plane and lower resolution mip levels for closer objects. fogColorFromIbl is ignored when this is specified. In linearFog mode, mipmap level 0 is always used. Default: null.

actual var skyColor: Texture?

Optional sky texture (mipmapped cubemap) for fog color sampling. When provided, the fog color will be sampled from this texture, with higher resolution mip levels used for objects at the far clip plane and lower resolution mip levels for closer objects. fogColorFromIbl is ignored when this is specified. In linearFog mode, mipmap level 0 is always used. Default: null.