color
Fog's color used for ambient light in-scattering. A good value is the average of the ambient light, possibly tinted towards blue for outdoor environments. Color components should be between 0 and 1; values above 1 are allowed but could create a non energy-conservative fog. Used as a tint when fogColorFromIbl is enabled. Default: white.
Fog's color used for ambient light in-scattering. A good value is the average of the ambient light, possibly tinted towards blue for outdoor environments. Color components should be between 0 and 1; values above 1 are allowed but could create a non energy-conservative fog. Used as a tint when fogColorFromIbl is enabled. Default: white.
Fog's color used for ambient light in-scattering. A good value is the average of the ambient light, possibly tinted towards blue for outdoor environments. Color components should be between 0 and 1; values above 1 are allowed but could create a non energy-conservative fog. Used as a tint when fogColorFromIbl is enabled. Default: white.
Fog's color used for ambient light in-scattering. A good value is the average of the ambient light, possibly tinted towards blue for outdoor environments. Color components should be between 0 and 1; values above 1 are allowed but could create a non energy-conservative fog. Used as a tint when fogColorFromIbl is enabled. Default: white.
Fog's color used for ambient light in-scattering. A good value is the average of the ambient light, possibly tinted towards blue for outdoor environments. Color components should be between 0 and 1; values above 1 are allowed but could create a non energy-conservative fog. Used as a tint when fogColorFromIbl is enabled. Default: white.