foregroundRingCount

Number of rings used by the gather kernels for foreground. The number of rings affects quality and performance. The actual number of samples per pixel is (ringCount * 2 - 1)². Examples: 3 rings = 25 (5x5), 4 rings = 49 (7x7), 5 rings = 81 (9x9), 17 rings = 1089 (33x33). A value of 0 means default (5 on desktop, 3 on mobile). Default: 0.

Number of rings used by the gather kernels for foreground. The number of rings affects quality and performance. The actual number of samples per pixel is (ringCount * 2 - 1)². Examples: 3 rings = 25 (5x5), 4 rings = 49 (7x7), 5 rings = 81 (9x9), 17 rings = 1089 (33x33). A value of 0 means default (5 on desktop, 3 on mobile). Default: 0.

Number of rings used by the gather kernels for foreground. The number of rings affects quality and performance. The actual number of samples per pixel is (ringCount * 2 - 1)². Examples: 3 rings = 25 (5x5), 4 rings = 49 (7x7), 5 rings = 81 (9x9), 17 rings = 1089 (33x33). A value of 0 means default (5 on desktop, 3 on mobile). Default: 0.

Number of rings used by the gather kernels for foreground. The number of rings affects quality and performance. The actual number of samples per pixel is (ringCount * 2 - 1)². Examples: 3 rings = 25 (5x5), 4 rings = 49 (7x7), 5 rings = 81 (9x9), 17 rings = 1089 (33x33). A value of 0 means default (5 on desktop, 3 on mobile). Default: 0.

Number of rings used by the gather kernels for foreground. The number of rings affects quality and performance. The actual number of samples per pixel is (ringCount * 2 - 1)². Examples: 3 rings = 25 (5x5), 4 rings = 49 (7x7), 5 rings = 81 (9x9), 17 rings = 1089 (33x33). A value of 0 means default (5 on desktop, 3 on mobile). Default: 0.