normalized
fun normalized(attribute: VertexBuffer.VertexAttribute, enabled: Boolean = true): VertexBuffer.Builder
Sets whether a given attribute should be normalized.
A normalized attribute is mapped between 0 and 1 in the shader. This applies only to integer types. By default attributes are not normalized.
Return
This Builder, for chaining calls
Parameters
attribute
The attribute to set the normalization flag for
enabled
If true, automatically normalize the attribute (default: true)