Builder
Builder for creating VertexBuffer instances.
Configure the vertex count, buffers, and attributes, then call build() to create the VertexBuffer.
Functions
Sets advanced skinning mode: bone data, indices and weights are set with RenderableManager.Builder.boneIndicesAndWeights. Works with or without buffer objects.
Creates the VertexBuffer asynchronously: callback runs once on the main thread when its memory is allocated (AsyncCallStatus.CANCELED if it never was). Until then, only async calls on it are safe; check VertexBuffer.isCreationComplete. Needs Engine.isAsynchronousModeEnabled.
Sets up an attribute for this vertex buffer set.
Defines how many buffers will be created in this vertex buffer set.
Creates the VertexBuffer object.
Allows buffers to be swapped out and shared using BufferObject.
Associates an optional name with this VertexBuffer for debugging purposes.
Sets whether a given attribute should be normalized.
Sets the size of each buffer in the set in vertices.