UserVariantFilterBit

Variant filter bits, combined into a mask (UserVariantFilterMask in C++) for Material.compile and MaterialInstance.compile.

Properties

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const val ALL: Int = 255

All variants

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const val DIRECTIONAL_LIGHTING: Int = 1

Directional lighting

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const val DYNAMIC_LIGHTING: Int = 2

Dynamic lighting

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const val FOG: Int = 16

Fog

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const val SHADOW_RECEIVER: Int = 4

Shadow receiver

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const val SKINNING: Int = 8

Skinning

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const val SSR: Int = 64

Screen-space reflections

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const val STE: Int = 128

Instanced stereo rendering

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const val VSM: Int = 32

Variance shadow maps