compile
fun compile(priority: Material.CompilerPriorityQueue, variants: Int = UserVariantFilterBit.ALL, callback: (MaterialInstance) -> Unit? = null)
Asynchronously ensures that a subset of this MaterialInstance's variants are compiled, taking its specialization constants into account.
Parameters
priority
Which priority queue to use (CRITICAL, HIGH, or LOW).
variants
Variants to compile (a mask of UserVariantFilterBit values).
callback
Optional callback invoked on the main thread with this instance when compilation completes.