Companion
Properties
Texture is usable as a color attachment.
Texture is usable as a color attachment.
Texture is usable as a color attachment.
Texture is usable as a color attachment.
Texture is usable as a color attachment.
Texture is usable as a depth attachment.
Texture is usable as a depth attachment.
Texture is usable as a depth attachment.
Texture is usable as a depth attachment.
Texture is usable as a depth attachment.
Texture can have mipmaps generated via generateMipmaps().
Texture can have mipmaps generated via generateMipmaps().
Texture can have mipmaps generated via generateMipmaps().
Texture can have mipmaps generated via generateMipmaps().
Texture can have mipmaps generated via generateMipmaps().
Texture can be sampled in shaders.
Texture can be sampled in shaders.
Texture can be sampled in shaders.
Texture can be sampled in shaders.
Texture can be sampled in shaders.
Texture is usable as a stencil attachment.
Texture is usable as a stencil attachment.
Texture is usable as a stencil attachment.
Texture is usable as a stencil attachment.
Texture is usable as a stencil attachment.
Texture is usable as a subpass input.
Texture is usable as a subpass input.
Texture is usable as a subpass input.
Texture is usable as a subpass input.
Texture is usable as a subpass input.
Texture can have data uploaded via setImage().
Texture can have data uploaded via setImage().
Texture can have data uploaded via setImage().
Texture can have data uploaded via setImage().
Texture can have data uploaded via setImage().