usage
Specifies if the texture will be used as a render target attachment.
If the texture is potentially rendered into, it may require a different memory layout, which needs to be known during construction.
Return
This Builder, for chaining calls.
Parameters
Defaults to Usage.DEFAULT; see Usage.COLOR_ATTACHMENT.
Specifies if the texture will be used as a render target attachment.
If the texture is potentially rendered into, it may require a different memory layout, which needs to be known during construction.
Return
This Builder, for chaining calls.
Parameters
Defaults to Usage.DEFAULT; see Usage.COLOR_ATTACHMENT.
Specifies if the texture will be used as a render target attachment.
If the texture is potentially rendered into, it may require a different memory layout, which needs to be known during construction.
Return
This Builder, for chaining calls.
Parameters
Defaults to Usage.DEFAULT; see Usage.COLOR_ATTACHMENT.
Specifies if the texture will be used as a render target attachment.
If the texture is potentially rendered into, it may require a different memory layout, which needs to be known during construction.
Return
This Builder, for chaining calls.
Parameters
Defaults to Usage.DEFAULT; see Usage.COLOR_ATTACHMENT.
Specifies if the texture will be used as a render target attachment.
If the texture is potentially rendered into, it may require a different memory layout, which needs to be known during construction.
Return
This Builder, for chaining calls.
Parameters
Defaults to Usage.DEFAULT; see Usage.COLOR_ATTACHMENT.