Builder
Builder for creating Texture instances.
Use the Builder to construct a Texture object instance.
Builder for creating Texture instances.
Use the Builder to construct a Texture object instance.
Builder for creating Texture instances.
Use the Builder to construct a Texture object instance.
Builder for creating Texture instances.
Use the Builder to construct a Texture object instance.
Builder for creating Texture instances.
Use the Builder to construct a Texture object instance.
Constructors
Functions
Specifies the depth in texels of the texture. Doesn't need to be a power-of-two.
Specifies the depth in texels of the texture. Doesn't need to be a power-of-two.
Specifies the depth in texels of the texture. Doesn't need to be a power-of-two.
Specifies the depth in texels of the texture. Doesn't need to be a power-of-two.
Specifies the depth in texels of the texture. Doesn't need to be a power-of-two.
Creates an external texture. The content must be set using setExternalImage() or setExternalStream().
Creates an external texture. The content must be set using setExternalImage() or setExternalStream().
Creates an external texture. The content must be set using setExternalImage() or setExternalStream().
Creates an external texture. The content must be set using setExternalImage() or setExternalStream().
Creates an external texture. The content must be set using setExternalImage() or setExternalStream().
Specifies the internal format of this texture.
Specifies the internal format of this texture.
Specifies the internal format of this texture.
Specifies the internal format of this texture.
Specifies the internal format of this texture.
Specifies the height in texels of the texture. Doesn't need to be a power-of-two.
Specifies the height in texels of the texture. Doesn't need to be a power-of-two.
Specifies the height in texels of the texture. Doesn't need to be a power-of-two.
Specifies the height in texels of the texture. Doesn't need to be a power-of-two.
Specifies the height in texels of the texture. Doesn't need to be a power-of-two.
Specify a native texture to import as a Filament texture.
Specify a native texture to import as a Filament texture.
Specify a native texture to import as a Filament texture.
Specify a native texture to import as a Filament texture.
Specify a native texture to import as a Filament texture.
Specifies the number of mip map levels.
Specifies the number of mip map levels.
Specifies the number of mip map levels.
Specifies the number of mip map levels.
Specifies the number of mip map levels.
Specifies the type of sampler to use.
Specifies the type of sampler to use.
Specifies the type of sampler to use.
Specifies the type of sampler to use.
Specifies the type of sampler to use.
Specifies the number of samples used for MSAA (Multisample Anti-Aliasing).
Specifies the number of samples used for MSAA (Multisample Anti-Aliasing).
Specifies the number of samples used for MSAA (Multisample Anti-Aliasing).
Specifies the number of samples used for MSAA (Multisample Anti-Aliasing).
Specifies the number of samples used for MSAA (Multisample Anti-Aliasing).
Specifies how a texture's channels map to color components.
Specifies how a texture's channels map to color components.
Specifies how a texture's channels map to color components.
Specifies how a texture's channels map to color components.
Specifies how a texture's channels map to color components.
Specifies if the texture will be used as a render target attachment.
Specifies if the texture will be used as a render target attachment.
Specifies if the texture will be used as a render target attachment.
Specifies if the texture will be used as a render target attachment.
Specifies if the texture will be used as a render target attachment.
Specifies the width in texels of the texture. Doesn't need to be a power-of-two.
Specifies the width in texels of the texture. Doesn't need to be a power-of-two.
Specifies the width in texels of the texture. Doesn't need to be a power-of-two.
Specifies the width in texels of the texture. Doesn't need to be a power-of-two.
Specifies the width in texels of the texture. Doesn't need to be a power-of-two.