initialize

actual fun initialize(initialize: Boolean): SkinningBuffer.Builder

Sets whether to initialize the buffer with identity bones.

When true, the new buffer is created with all bones set to identity transforms. When false (default), the buffer is created uninitialized.

Return

This Builder, for chaining calls

Parameters

initialize

true to initialize with identity bones, false to leave uninitialized

expect fun initialize(initialize: Boolean): SkinningBuffer.Builder

Sets whether to initialize the buffer with identity bones.

When true, the new buffer is created with all bones set to identity transforms. When false (default), the buffer is created uninitialized.

Return

This Builder, for chaining calls

Parameters

initialize

true to initialize with identity bones, false to leave uninitialized

actual fun initialize(initialize: Boolean): SkinningBuffer.Builder

Sets whether to initialize the buffer with identity bones.

When true, the new buffer is created with all bones set to identity transforms. When false (default), the buffer is created uninitialized.

Return

This Builder, for chaining calls

Parameters

initialize

true to initialize with identity bones, false to leave uninitialized

actual fun initialize(initialize: Boolean): SkinningBuffer.Builder

Sets whether to initialize the buffer with identity bones.

When true, the new buffer is created with all bones set to identity transforms. When false (default), the buffer is created uninitialized.

Return

This Builder, for chaining calls

Parameters

initialize

true to initialize with identity bones, false to leave uninitialized

actual fun initialize(initialize: Boolean): SkinningBuffer.Builder

Sets whether to initialize the buffer with identity bones.

When true, the new buffer is created with all bones set to identity transforms. When false (default), the buffer is created uninitialized.

Return

This Builder, for chaining calls

Parameters

initialize

true to initialize with identity bones, false to leave uninitialized