boneCount

actual fun boneCount(boneCount: Int): SkinningBuffer.Builder

Sets the number of bones in this buffer.

The buffer size will be automatically adjusted to the nearest multiple of 256 bones due to GLSL constraints.

Return

This Builder, for chaining calls

Parameters

boneCount

Number of bones to allocate

expect fun boneCount(boneCount: Int): SkinningBuffer.Builder

Sets the number of bones in this buffer.

The buffer size will be automatically adjusted to the nearest multiple of 256 bones due to GLSL constraints.

Return

This Builder, for chaining calls

Parameters

boneCount

Number of bones to allocate

actual fun boneCount(boneCount: Int): SkinningBuffer.Builder

Sets the number of bones in this buffer.

The buffer size will be automatically adjusted to the nearest multiple of 256 bones due to GLSL constraints.

Return

This Builder, for chaining calls

Parameters

boneCount

Number of bones to allocate

actual fun boneCount(boneCount: Int): SkinningBuffer.Builder

Sets the number of bones in this buffer.

The buffer size will be automatically adjusted to the nearest multiple of 256 bones due to GLSL constraints.

Return

This Builder, for chaining calls

Parameters

boneCount

Number of bones to allocate

actual fun boneCount(boneCount: Int): SkinningBuffer.Builder

Sets the number of bones in this buffer.

The buffer size will be automatically adjusted to the nearest multiple of 256 bones due to GLSL constraints.

Return

This Builder, for chaining calls

Parameters

boneCount

Number of bones to allocate