boneCount
Sets the number of bones in this buffer.
The buffer size will be automatically adjusted to the nearest multiple of 256 bones due to GLSL constraints.
Return
This Builder, for chaining calls
Parameters
Number of bones to allocate
Sets the number of bones in this buffer.
The buffer size will be automatically adjusted to the nearest multiple of 256 bones due to GLSL constraints.
Return
This Builder, for chaining calls
Parameters
Number of bones to allocate
Sets the number of bones in this buffer.
The buffer size will be automatically adjusted to the nearest multiple of 256 bones due to GLSL constraints.
Return
This Builder, for chaining calls
Parameters
Number of bones to allocate
Sets the number of bones in this buffer.
The buffer size will be automatically adjusted to the nearest multiple of 256 bones due to GLSL constraints.
Return
This Builder, for chaining calls
Parameters
Number of bones to allocate
Sets the number of bones in this buffer.
The buffer size will be automatically adjusted to the nearest multiple of 256 bones due to GLSL constraints.
Return
This Builder, for chaining calls
Parameters
Number of bones to allocate