getEntities

actual fun getEntities(): IntArray

Gets all entities in this scene.

Return

Array of all entity IDs in the scene


actual fun getEntities(outArray: IntArray?): IntArray

Gets all entities in this scene, optionally reusing an output array.

Return

Array of all entity IDs in the scene

Parameters

outArray

Optional array to fill with entity IDs. If null, a new array is created.

expect fun getEntities(): IntArray

Gets all entities in this scene.

Return

Array of all entity IDs in the scene


expect fun getEntities(outArray: IntArray?): IntArray

Gets all entities in this scene, optionally reusing an output array.

Return

Array of all entity IDs in the scene

Parameters

outArray

Optional array to fill with entity IDs. If null, a new array is created.

actual fun getEntities(): IntArray

Gets all entities in this scene.

Return

Array of all entity IDs in the scene


actual fun getEntities(outArray: IntArray?): IntArray

Gets all entities in this scene, optionally reusing an output array.

Return

Array of all entity IDs in the scene

Parameters

outArray

Optional array to fill with entity IDs. If null, a new array is created.

actual fun getEntities(): IntArray

Gets all entities in this scene.

Return

Array of all entity IDs in the scene


actual fun getEntities(outArray: IntArray?): IntArray

Gets all entities in this scene, optionally reusing an output array.

Return

Array of all entity IDs in the scene

Parameters

outArray

Optional array to fill with entity IDs. If null, a new array is created.

actual fun getEntities(): IntArray

Gets all entities in this scene.

Return

Array of all entity IDs in the scene


actual fun getEntities(outArray: IntArray?): IntArray

Gets all entities in this scene, optionally reusing an output array.

Return

Array of all entity IDs in the scene

Parameters

outArray

Optional array to fill with entity IDs. If null, a new array is created.