setIntensityCandela

actual fun setIntensityCandela(instance: EntityInstance, intensity: Float)

Dynamically update the light's intensity in candela. For directional lights, equivalent to setIntensity. For Type.FOCUSED_SPOT, the returned value depends on outer cone angle.

Parameters

instance

Light instance

intensity

Luminous intensity in candela

expect fun setIntensityCandela(instance: EntityInstance, intensity: Float)

Dynamically update the light's intensity in candela. For directional lights, equivalent to setIntensity. For Type.FOCUSED_SPOT, the returned value depends on outer cone angle.

Parameters

instance

Light instance

intensity

Luminous intensity in candela

actual fun setIntensityCandela(instance: EntityInstance, intensity: Float)

Dynamically update the light's intensity in candela. For directional lights, equivalent to setIntensity. For Type.FOCUSED_SPOT, the returned value depends on outer cone angle.

Parameters

instance

Light instance

intensity

Luminous intensity in candela

actual fun setIntensityCandela(instance: EntityInstance, intensity: Float)

Dynamically update the light's intensity in candela. For directional lights, equivalent to setIntensity. For Type.FOCUSED_SPOT, the returned value depends on outer cone angle.

Parameters

instance

Light instance

intensity

Luminous intensity in candela

actual fun setIntensityCandela(instance: EntityInstance, intensity: Float)

Dynamically update the light's intensity in candela. For directional lights, equivalent to setIntensity. For Type.FOCUSED_SPOT, the returned value depends on outer cone angle.

Parameters

instance

Light instance

intensity

Luminous intensity in candela