setIntensity

actual fun setIntensity(instance: EntityInstance, intensity: Float)

Dynamically update the light's intensity. Meaning depends on light type:

  • Directional: illuminance in lux

  • Point/Spot: luminous power in lumen Intensity can be negative.

Parameters

instance

Light instance

intensity

New intensity


actual fun setIntensity(instance: EntityInstance, watts: Float, efficiency: Float)

Dynamically update the light's intensity from watts and efficiency. Equivalent to setIntensity(watts * 683.0 * efficiency).

Parameters

instance

Light instance

watts

Electrical power

efficiency

Efficiency as a fraction

expect fun setIntensity(instance: EntityInstance, intensity: Float)

Dynamically update the light's intensity. Meaning depends on light type:

  • Directional: illuminance in lux

  • Point/Spot: luminous power in lumen Intensity can be negative.

Parameters

instance

Light instance

intensity

New intensity


expect fun setIntensity(instance: EntityInstance, watts: Float, efficiency: Float)

Dynamically update the light's intensity from watts and efficiency. Equivalent to setIntensity(watts * 683.0 * efficiency).

Parameters

instance

Light instance

watts

Electrical power

efficiency

Efficiency as a fraction

actual fun setIntensity(instance: EntityInstance, intensity: Float)

Dynamically update the light's intensity. Meaning depends on light type:

  • Directional: illuminance in lux

  • Point/Spot: luminous power in lumen Intensity can be negative.

Parameters

instance

Light instance

intensity

New intensity


actual fun setIntensity(instance: EntityInstance, watts: Float, efficiency: Float)

Dynamically update the light's intensity from watts and efficiency. Equivalent to setIntensity(watts * 683.0 * efficiency).

Parameters

instance

Light instance

watts

Electrical power

efficiency

Efficiency as a fraction

actual fun setIntensity(instance: EntityInstance, intensity: Float)

Dynamically update the light's intensity. Meaning depends on light type:

  • Directional: illuminance in lux

  • Point/Spot: luminous power in lumen Intensity can be negative.

Parameters

instance

Light instance

intensity

New intensity


actual fun setIntensity(instance: EntityInstance, watts: Float, efficiency: Float)

Dynamically update the light's intensity from watts and efficiency. Equivalent to setIntensity(watts * 683.0 * efficiency).

Parameters

instance

Light instance

watts

Electrical power

efficiency

Efficiency as a fraction

actual fun setIntensity(instance: EntityInstance, intensity: Float)

Dynamically update the light's intensity. Meaning depends on light type:

  • Directional: illuminance in lux

  • Point/Spot: luminous power in lumen Intensity can be negative.

Parameters

instance

Light instance

intensity

New intensity


actual fun setIntensity(instance: EntityInstance, watts: Float, efficiency: Float)

Dynamically update the light's intensity from watts and efficiency. Equivalent to setIntensity(watts * 683.0 * efficiency).

Parameters

instance

Light instance

watts

Electrical power

efficiency

Efficiency as a fraction