run
Converts the given equirectangular Texture to a cubemap.
The output cubemap is automatically created with default parameters (256 size, 9 levels) if not provided via a platform-specific overload.
Return
the resulting cubemap Texture
Parameters
the equirectangular texture to convert; must be SAMPLEABLE, 2D, width == 2*height, all mips allocated
Converts the given equirectangular Texture to a cubemap.
The output cubemap is automatically created with default parameters (256 size, 9 levels) if not provided via a platform-specific overload.
Return
the resulting cubemap Texture
Parameters
the equirectangular texture to convert; must be SAMPLEABLE, 2D, width == 2*height, all mips allocated
Converts the given equirectangular Texture to a cubemap.
The output cubemap is automatically created with default parameters (256 size, 9 levels) if not provided via a platform-specific overload.
Return
the resulting cubemap Texture
Parameters
the equirectangular texture to convert; must be SAMPLEABLE, 2D, width == 2*height, all mips allocated
Converts the given equirectangular Texture to a cubemap.
The output cubemap is automatically created with default parameters (256 size, 9 levels) if not provided via a platform-specific overload.
Return
the resulting cubemap Texture
Parameters
the equirectangular texture to convert; must be SAMPLEABLE, 2D, width == 2*height, all mips allocated
Converts the given equirectangular Texture to a cubemap.
The output cubemap is automatically created with default parameters (256 size, 9 levels) if not provided via a platform-specific overload.
Return
the resulting cubemap Texture
Parameters
the equirectangular texture to convert; must be SAMPLEABLE, 2D, width == 2*height, all mips allocated