EquirectangularToCubemap
Converts an equirectangular image to a cubemap.
The input equirectangular texture must:
Be a 2D texture (width == 2 * height)
Have all mip levels allocated
Have SAMPLEABLE usage
Parameters
the IBLPrefilterContext to use
Converts an equirectangular image to a cubemap.
The input equirectangular texture must:
Be a 2D texture (width == 2 * height)
Have all mip levels allocated
Have SAMPLEABLE usage
Parameters
the IBLPrefilterContext to use
Converts an equirectangular image to a cubemap.
The input equirectangular texture must:
Be a 2D texture (width == 2 * height)
Have all mip levels allocated
Have SAMPLEABLE usage
Parameters
the IBLPrefilterContext to use
Converts an equirectangular image to a cubemap.
The input equirectangular texture must:
Be a 2D texture (width == 2 * height)
Have all mip levels allocated
Have SAMPLEABLE usage
Parameters
the IBLPrefilterContext to use
Converts an equirectangular image to a cubemap.
The input equirectangular texture must:
Be a 2D texture (width == 2 * height)
Have all mip levels allocated
Have SAMPLEABLE usage
Parameters
the IBLPrefilterContext to use
Functions
Destroys all GPU resources created during initialization.
Destroys all GPU resources created during initialization.
Destroys all GPU resources created during initialization.
Destroys all GPU resources created during initialization.
Destroys all GPU resources created during initialization.