Shadows

data class Shadows(val type: View.ShadowType = View.ShadowType.PCF, val vsmAnisotropy: Int = 1, val vsmMipmapping: Boolean = false, val vsmMsaaSamples: Int = 1, val vsmHighPrecision: Boolean = false, val vsmLightBleedReduction: Float = 0.0f, val penumbraScale: Float = 1.0f, val penumbraRatioScale: Float = 1.0f)

Shadow rendering. type selects the algorithm; VSM/soft-shadow params apply only to their respective types (Filament ignores irrelevant options).

Constructors

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constructor(type: View.ShadowType = View.ShadowType.PCF, vsmAnisotropy: Int = 1, vsmMipmapping: Boolean = false, vsmMsaaSamples: Int = 1, vsmHighPrecision: Boolean = false, vsmLightBleedReduction: Float = 0.0f, penumbraScale: Float = 1.0f, penumbraRatioScale: Float = 1.0f)

Properties

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