Vsm
Constructors
Properties
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Anisotropic filtering exponent for the shadow map (texture is 2^n wider).
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Use a 32-bit shadow texture instead of 16-bit (reduces light bleed).
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Cuts VSM's characteristic light bleeding; 0..1.
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Generate mipmaps for the VSM shadow map.
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MSAA sample count used when rendering the shadow map (1 = off).