FocusedSpotLight
A physically-correct spot light (LightManager.Type.FOCUSED_SPOT) — like SpotLight, but the outer cone angle affects total illumination (narrowing the cone concentrates the light). Can cast shadows. Parameters match SpotLight.
Parameters
World position; driven via a transform, so the light follows an enclosing Group.
Aim direction in world space (need not be a unit vector).
Linear-sRGB colour of the light.
Brightness and its unit as one value (LightIntensity).
Sphere-of-influence radius in world units.
Inner/outer cone half-angles in radians (SpotCone); the outer angle scales total output.
Shadow-map config (ShadowConfig), or null for no shadows.
Whether the light emits illumination (false = shadow-only).
Channels (0–7) this light affects; channel 0 is the default.