collideShapeWithInternalEdgeRemoval

fun collideShapeWithInternalEdgeRemoval(shape: Shape?, shapeScale: Vec3, centerOfMassTransform: Mat44, collideShapeSettings: CollideShapeSettings, baseOffset: Vec3, collector: CollideShapeCollector, broadPhaseLayerFilter: BroadPhaseLayerFilter, objectLayerFilter: ObjectLayerFilter, bodyFilter: BodyFilter, shapeFilter: ShapeFilter)

Same as CollideShape, but uses InternalEdgeRemovingCollector to remove internal edges from the collision results (a.k.a. ghost collisions)