nativeObject

val BufferObject.nativeObject: BufferObject
val Camera.nativeObject: Camera
val ColorGrading.nativeObject: ColorGrading
val Engine.nativeObject: Engine
val EntityManager.nativeObject: EntityManager
val Fence.nativeObject: Fence
val IndexBuffer.nativeObject: IndexBuffer
val IndirectLight.nativeObject: IndirectLight
val LightManager.nativeObject: LightManager
val Material.nativeObject: Material
val MaterialInstance.nativeObject: MaterialInstance
val MorphTargetBuffer.nativeObject: MorphTargetBuffer
val RenderTarget.nativeObject: RenderTarget
val RenderableManager.nativeObject: RenderableManager
val Renderer.nativeObject: Renderer
val Scene.nativeObject: Scene
val SkinningBuffer.nativeObject: SkinningBuffer
val Skybox.nativeObject: Skybox
val Stream.nativeObject: Stream
val SurfaceOrientation.nativeObject: SurfaceOrientation
val SwapChain.nativeObject: SwapChain
val Texture.nativeObject: Texture
val TransformManager.nativeObject: TransformManager
val VertexBuffer.nativeObject: VertexBuffer
val View.nativeObject: View
val BufferObject.nativeObject: MemorySegment?
val Camera.nativeObject: MemorySegment?
val ColorGrading.nativeObject: MemorySegment?
val Engine.nativeObject: MemorySegment?
val EntityManager.nativeObject: MemorySegment?
val Fence.nativeObject: MemorySegment?
val IndexBuffer.nativeObject: MemorySegment?
val IndirectLight.nativeObject: MemorySegment?
val LightManager.nativeObject: MemorySegment
val Material.nativeObject: MemorySegment?
val MaterialInstance.nativeObject: MemorySegment?
val MorphTargetBuffer.nativeObject: MemorySegment?
val RenderTarget.nativeObject: MemorySegment?
val RenderableManager.nativeObject: MemorySegment
val Renderer.nativeObject: MemorySegment?
val Scene.nativeObject: MemorySegment?
val SkinningBuffer.nativeObject: MemorySegment?
val Skybox.nativeObject: MemorySegment?
val Stream.nativeObject: MemorySegment?
val SurfaceOrientation.nativeObject: MemorySegment
val SwapChain.nativeObject: MemorySegment?
val Texture.nativeObject: MemorySegment?
val TransformManager.nativeObject: MemorySegment?
val VertexBuffer.nativeObject: MemorySegment?
val View.nativeObject: MemorySegment?
val BufferObject.nativeObject: CPointer<FilaBufferObject>?
val Camera.nativeObject: CPointer<FilaCamera>?
val ColorGrading.nativeObject: CPointer<FilaColorGrading>?
val Engine.nativeObject: CPointer<FilaEngine>?
val EntityManager.nativeObject: CPointer<FilaEntityManager>?
val Fence.nativeObject: CPointer<FilaFence>?
val IndexBuffer.nativeObject: CPointer<FilaIndexBuffer>?
val IndirectLight.nativeObject: CPointer<FilaIndirectLight>?
val LightManager.nativeObject: CPointer<FilaLightManager>
val Material.nativeObject: CPointer<FilaMaterial>?
val MaterialInstance.nativeObject: CPointer<FilaMaterialInstance>?
val MorphTargetBuffer.nativeObject: CPointer<FilaMorphTargetBuffer>?
val RenderTarget.nativeObject: CPointer<FilaRenderTarget>?
val RenderableManager.nativeObject: CPointer<FilaRenderableManager>
val Renderer.nativeObject: CPointer<FilaRenderer>?
val Scene.nativeObject: CPointer<FilaScene>?
val SkinningBuffer.nativeObject: CPointer<FilaSkinningBuffer>?
val Skybox.nativeObject: CPointer<FilaSkybox>?
val Stream.nativeObject: CPointer<FilaStream>?
val SurfaceOrientation.nativeObject: CPointer<FilaSurfaceOrientation>
val SwapChain.nativeObject: CPointer<FilaSwapChain>?
val Texture.nativeObject: CPointer<FilaTexture>?
val TransformManager.nativeObject: CPointer<FilaTransformManager>?
val VertexBuffer.nativeObject: CPointer<FilaVertexBuffer>?
val View.nativeObject: CPointer<FilaView>?
val BufferObject.nativeObject: BufferObject
val Camera.nativeObject: Camera
val ColorGrading.nativeObject: ColorGrading
val Engine.nativeObject: Engine
val EntityManager.nativeObject: EntityManager
val Fence.nativeObject: Fence
val IndexBuffer.nativeObject: IndexBuffer
val IndirectLight.nativeObject: IndirectLight
val LightManager.nativeObject: LightManager
val Material.nativeObject: Material
val MaterialInstance.nativeObject: MaterialInstance
val MorphTargetBuffer.nativeObject: MorphTargetBuffer
val RenderTarget.nativeObject: RenderTarget
val RenderableManager.nativeObject: RenderableManager
val Renderer.nativeObject: Renderer
val Scene.nativeObject: Scene
val SkinningBuffer.nativeObject: SkinningBuffer
val Skybox.nativeObject: Skybox
val SurfaceOrientation.nativeObject: SurfaceOrientation
val SwapChain.nativeObject: SwapChain
val Texture.nativeObject: Texture
val TransformManager.nativeObject: TransformManager
val VertexBuffer.nativeObject: VertexBuffer
val View.nativeObject: View