Gtao
Ground-Truth-based Ambient Occlusion options.
Ground-Truth-based Ambient Occlusion options.
Ground-Truth-based Ambient Occlusion options.
Ground-Truth-based Ambient Occlusion options.
Ground-Truth-based Ambient Occlusion options.
Constructors
Properties
Constant world-space thickness assumed for on-screen objects. Only takes effect when useVisibilityBitmasks is true. Default: 0.5.
Constant world-space thickness assumed for on-screen objects. Only takes effect when useVisibilityBitmasks is true. Default: 0.5.
Constant world-space thickness assumed for on-screen objects. Only takes effect when useVisibilityBitmasks is true. Default: 0.5.
Constant world-space thickness assumed for on-screen objects. Only takes effect when useVisibilityBitmasks is true. Default: 0.5.
Constant world-space thickness assumed for on-screen objects. Only takes effect when useVisibilityBitmasks is true. Default: 0.5.
Increases thickness with distance to keep detail on distant surfaces.
Increases thickness with distance to keep detail on distant surfaces.
Increases thickness with distance to keep detail on distant surfaces.
Increases thickness with distance to keep detail on distant surfaces.
Increases thickness with distance to keep detail on distant surfaces.
Number of slices. Higher values make less noise. Default: 4.
Number of slices. Higher values make less noise. Default: 4.
Number of slices. Higher values make less noise. Default: 4.
Number of slices. Higher values make less noise. Default: 4.
Number of slices. Higher values make less noise. Default: 4.
Number of steps the radius is divided into for integration. Higher values make less bias. Default: 3.
Number of steps the radius is divided into for integration. Higher values make less bias. Default: 3.
Number of steps the radius is divided into for integration. Higher values make less bias. Default: 3.
Number of steps the radius is divided into for integration. Higher values make less bias. Default: 3.
Number of steps the radius is divided into for integration. Higher values make less bias. Default: 3.
Thickness heuristic, should be close to 0. No effect when useVisibilityBitmasks is true. Default: 0.004.
Thickness heuristic, should be close to 0. No effect when useVisibilityBitmasks is true. Default: 0.004.
Thickness heuristic, should be close to 0. No effect when useVisibilityBitmasks is true. Default: 0.004.
Thickness heuristic, should be close to 0. No effect when useVisibilityBitmasks is true. Default: 0.004.
Thickness heuristic, should be close to 0. No effect when useVisibilityBitmasks is true. Default: 0.004.
Enables visibility-bitmask mode. Bent normals do not work under this mode.
Enables visibility-bitmask mode. Bent normals do not work under this mode.
Enables visibility-bitmask mode. Bent normals do not work under this mode.
Enables visibility-bitmask mode. Bent normals do not work under this mode.
Enables visibility-bitmask mode. Bent normals do not work under this mode.