Gtao

actual class Gtao

Ground-Truth-based Ambient Occlusion options.

expect class Gtao

Ground-Truth-based Ambient Occlusion options.

actual class Gtao

Ground-Truth-based Ambient Occlusion options.

actual class Gtao

Ground-Truth-based Ambient Occlusion options.

actual class Gtao

Ground-Truth-based Ambient Occlusion options.

Constructors

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actual constructor()
expect constructor()
actual constructor()
actual constructor()
constructor()

Properties

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actual var constThickness: Float

Constant world-space thickness assumed for on-screen objects. Only takes effect when useVisibilityBitmasks is true. Default: 0.5.

expect var constThickness: Float

Constant world-space thickness assumed for on-screen objects. Only takes effect when useVisibilityBitmasks is true. Default: 0.5.

actual var constThickness: Float

Constant world-space thickness assumed for on-screen objects. Only takes effect when useVisibilityBitmasks is true. Default: 0.5.

actual var constThickness: Float

Constant world-space thickness assumed for on-screen objects. Only takes effect when useVisibilityBitmasks is true. Default: 0.5.

actual var constThickness: Float

Constant world-space thickness assumed for on-screen objects. Only takes effect when useVisibilityBitmasks is true. Default: 0.5.

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Increases thickness with distance to keep detail on distant surfaces.

Increases thickness with distance to keep detail on distant surfaces.

Increases thickness with distance to keep detail on distant surfaces.

Increases thickness with distance to keep detail on distant surfaces.

Increases thickness with distance to keep detail on distant surfaces.

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actual var sampleSliceCount: Int

Number of slices. Higher values make less noise. Default: 4.

expect var sampleSliceCount: Int

Number of slices. Higher values make less noise. Default: 4.

actual var sampleSliceCount: Int

Number of slices. Higher values make less noise. Default: 4.

actual var sampleSliceCount: Int

Number of slices. Higher values make less noise. Default: 4.

actual var sampleSliceCount: Int

Number of slices. Higher values make less noise. Default: 4.

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Number of steps the radius is divided into for integration. Higher values make less bias. Default: 3.

Number of steps the radius is divided into for integration. Higher values make less bias. Default: 3.

Number of steps the radius is divided into for integration. Higher values make less bias. Default: 3.

Number of steps the radius is divided into for integration. Higher values make less bias. Default: 3.

Number of steps the radius is divided into for integration. Higher values make less bias. Default: 3.

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Thickness heuristic, should be close to 0. No effect when useVisibilityBitmasks is true. Default: 0.004.

Thickness heuristic, should be close to 0. No effect when useVisibilityBitmasks is true. Default: 0.004.

Thickness heuristic, should be close to 0. No effect when useVisibilityBitmasks is true. Default: 0.004.

Thickness heuristic, should be close to 0. No effect when useVisibilityBitmasks is true. Default: 0.004.

Thickness heuristic, should be close to 0. No effect when useVisibilityBitmasks is true. Default: 0.004.

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Enables visibility-bitmask mode. Bent normals do not work under this mode.

Enables visibility-bitmask mode. Bent normals do not work under this mode.

Enables visibility-bitmask mode. Bent normals do not work under this mode.

Enables visibility-bitmask mode. Bent normals do not work under this mode.

Enables visibility-bitmask mode. Bent normals do not work under this mode.