getEntities

actual fun getEntities(out: IntArray?): IntArray

Gets all entities in this scene.

Return

Array of all entity IDs in the scene

Parameters

out

Optional array to fill with entity IDs; a new array is allocated if null.

expect fun getEntities(out: IntArray? = null): IntArray

Gets all entities in this scene.

Return

Array of all entity IDs in the scene

Parameters

out

Optional array to fill with entity IDs; a new array is allocated if null.

actual fun getEntities(out: IntArray?): IntArray

Gets all entities in this scene.

Return

Array of all entity IDs in the scene

Parameters

out

Optional array to fill with entity IDs; a new array is allocated if null.

actual fun getEntities(out: IntArray?): IntArray

Gets all entities in this scene.

Return

Array of all entity IDs in the scene

Parameters

out

Optional array to fill with entity IDs; a new array is allocated if null.

actual fun getEntities(out: IntArray?): IntArray

Gets all entities in this scene.

Return

Array of all entity IDs in the scene

Parameters

out

Optional array to fill with entity IDs; a new array is allocated if null.