maxSearchRadius

Per-light limit, in world units, on the PCSS blocker-search footprint. 0 defers to the View-wide View.SoftShadowOptions.maxSearchRadius. Default: 0.0.

@PlatformGap(platforms = [FilamentPlatform.WEB], behavior = "unreachable — LightManager.Builder.shadowOptions is itself a no-op on web (embind cannot register the mat4f transform field).")
expect var maxSearchRadius: Float

Per-light limit, in world units, on the PCSS blocker-search footprint. 0 defers to the View-wide View.SoftShadowOptions.maxSearchRadius. Default: 0.0.

Per-light limit, in world units, on the PCSS blocker-search footprint. 0 defers to the View-wide View.SoftShadowOptions.maxSearchRadius. Default: 0.0.

Per-light limit, in world units, on the PCSS blocker-search footprint. 0 defers to the View-wide View.SoftShadowOptions.maxSearchRadius. Default: 0.0.

Per-light limit, in world units, on the PCSS blocker-search footprint. 0 defers to the View-wide View.SoftShadowOptions.maxSearchRadius. Default: 0.0.