ResourceConfiguration

class ResourceConfiguration(var engine: Engine, var normalizeSkinningWeights: Boolean = false)

Construction parameters for a ResourceLoader.

Constructors

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constructor(engine: Engine, normalizeSkinningWeights: Boolean = false)

Properties

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The engine the loader passes to builder objects (e.g. Texture.Builder).

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Adjusts skinning weights to sum to 1. Well-formed glTF files don't need this, but it's useful for robustness.