attachSkin

actual fun attachSkin(skinIndex: Int, target: Int)

Attaches the given skin to the given node entity, which must have an associated mesh with BONE_INDICES and BONE_WEIGHTS attributes. No-op if the skin index or target is invalid.

expect fun attachSkin(skinIndex: Int, target: Int)

Attaches the given skin to the given node entity, which must have an associated mesh with BONE_INDICES and BONE_WEIGHTS attributes. No-op if the skin index or target is invalid.

actual fun attachSkin(skinIndex: Int, target: Int)

Attaches the given skin to the given node entity, which must have an associated mesh with BONE_INDICES and BONE_WEIGHTS attributes. No-op if the skin index or target is invalid.

actual fun attachSkin(skinIndex: Int, target: Int)

Attaches the given skin to the given node entity, which must have an associated mesh with BONE_INDICES and BONE_WEIGHTS attributes. No-op if the skin index or target is invalid.

actual fun attachSkin(skinIndex: Int, target: Int)

Attaches the given skin to the given node entity, which must have an associated mesh with BONE_INDICES and BONE_WEIGHTS attributes. No-op if the skin index or target is invalid.