updateBoneMatrices
Compute root-to-node transforms for all bone nodes and push to RenderableManager.
Updates bone matrices based on the current transform hierarchy. Independent of animations— call after applyAnimation() to propagate skeletal transforms to renderables.
Compute root-to-node transforms for all bone nodes and push to RenderableManager.
Updates bone matrices based on the current transform hierarchy. Independent of animations— call after applyAnimation() to propagate skeletal transforms to renderables.
Compute root-to-node transforms for all bone nodes and push to RenderableManager.
Updates bone matrices based on the current transform hierarchy. Independent of animations— call after applyAnimation() to propagate skeletal transforms to renderables.
Compute root-to-node transforms for all bone nodes and push to RenderableManager.
Updates bone matrices based on the current transform hierarchy. Independent of animations— call after applyAnimation() to propagate skeletal transforms to renderables.
Compute root-to-node transforms for all bone nodes and push to RenderableManager.
Updates bone matrices based on the current transform hierarchy. Independent of animations— call after applyAnimation() to propagate skeletal transforms to renderables.