AgX tone mapping operator.
An optional creative adjustment to contrast and saturation.
Creative adjustments for the AgX tone mapping operator.
True if this tone mapper produces LDR output, i.e. never outputs values above 1.0.
If true, then this function holds that f(x) = vec3(f(x.r), f(x.g), f(x.b)), which lets Filament build its LUT faster.
Destroys the native tone mapper. ColorGrading.Builder only uses it during build(), so it can be closed afterwards.
Maps an open domain (or "scene referred") color value to a display domain (or "display referred") color value. Both are in the Rec.2020 color space, with no transfer function applied ("linear Rec.2020").