computeTextureDataSize

fun computeTextureDataSize(format: Texture.Format, type: Texture.Type, stride: Int, height: Int, alignment: Int): Int

Computes the required buffer size for pixel data given format, type, stride, and alignment parameters.

Return

Required buffer size in bytes

Parameters

format

Pixel color format

type

Pixel data type

stride

Stride in pixels (0 = tightly packed)

height

Height in pixels

alignment

Alignment in bytes